It's not going to take off until someone solves the movement issue. The only games VR is currently suitable for are if you are stationary somehow -- pilot, tank gunner, etc. Which limits it pretty severely. Something like the Ghostbusters Experience[1] is what people want in their own homes. Also, maybe it's because I've been gaming my whole life, but the resolution in VR is still not good enough to "blow" me away, l…
This will be solved by untethering the experience and adding Inside-Out tracking. Then, you could go to a local park and go on a Skyrim adventure with redirected walking [1], for example. A 100yd football field could potentially simulate 2km of movement, if I remember correctly. [1] http://www.roadtovr.com/new-unlimited-corridor-video-shows-m...
VR
31–40 of 568 posts
Re: VR
#32I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…
Re: VR
#33Re: VR
#34Blown away? Hyperbole of the century. At CES this year, I tried all the VR/AR tech I could get my hands on. Microsoft HoloLens, HTC Vive, Oculus Rift, Sony VR, Galaxy Gear, and everything in between. I wasn't expecting much and yet I was still underwhelmed. There is zero immersion, primarily due to the poor resolution, the screen door effect, and the crippled field of view. It felt like watching a scene through a pai…
I can see why the current issues might bring someone out of immersion. But from somebody who owns a Vive, I think having a more personal experience is key to getting the most out of it (for now). When you describe the binocular effect, I know what you mean, however my experience is that all those issues fade away once your brain "accepts" the inputs and starts filtering out the noise. How long did you get to demo the…
The best analogy I have heard is that VR is experienced in layers, and the time it takes to settle into deeper and deeper levels is different for everyone.
Re: VR
#35I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…
Re: VR
#36It really shows you how absolutely myopic and limited the current startup ecosystem is. Many thousands of people could tell VR was real this time back when Oculus did a Kickstarter. But vcs take +n years? Shows how much room for improvement there is, I suppose.
Re: VR
#37I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…
Don't you get incredibly sweaty though? What is that experience like wearing a bulky mask thing? That's currently my biggest beef with these VR headsets, you have to wear some bulky thing on your head.
You do need to remember to rinse the padding tho, just like a sponge in the sink. Super easy.
Re: VR
#38I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…
Don't you get incredibly sweaty though? What is that experience like wearing a bulky mask thing? That's currently my biggest beef with these VR headsets, you have to wear some bulky thing on your head.
I do have to take the headgear off every few games, towel off head/forehead, and clean up the lens.
Re: VR
#39I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…
Re: VR
#40Having both an Oculus Rift (pre-touch controls) and a Vive to play around with I have a couple thoughts on this. The first impression/experience is powerful and most people are impressed by it. The Rift prior to touch controls was unusable in comparison to the room scale, touch control Vive (to the point that I sold it). Maybe it's better now with the new touch controls, but I think they still lack room scale and the…
The room scale works really well but is limited because of only two cameras. But adding a third camera would make it full room scale (which Oculus has announced)[1]. Combine that with new wireless hdmi/usb adapters for VR [2], full room scale VR is almost here.
[1] http://www.roadtovr.com/oculus-touch-support-room-scale-360-...