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Nintendo Switch

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231–240 of 431 posts

Re: Nintendo Switch

#231

That[1] was masterful marketing of an upcoming videogame console on all fronts. From the beginning it emphasises mobility with a (hopefully good!) smartphone app to manage online/local wifi matches, as well as multiple levels of play while on the go. It's reasonably priced (matches current generation in total at the register) and has an incredibly diverse range of titles to be excited about this calendar year. It man…

'Nintendo absolutely killed it'

I'm afraid I have to disagree. Here's why:

- price: much more expensive than most people were expecting (£280 vs for example, £200 for a PS4 with a game)

- battery life: potentially only 2.5 hours? Really not good enough for a handheld.

- storage: only 32gb, will run out very quickly

- online offering weak vs ps4/xbox as only NES/SNES games and you only get them for a month

- very few titles on launch and key titles (e.g. Skyrim) delayed until much later in the year

Battery life and price are the real killers for me. I can see Nintendo slashing the price soon, just like they had to with the 3DS.

Edit: It seems like many others weren't impressed either. e.g. http://www.eurogamer.net/articles/2017-01-13-nintendos-preca...

Re: Nintendo Switch

#232

Earlier quoted context omitted.

> rehashing the same game titles over and over again (the Switch is getting a Zelda title and a Mario title? What a shocker!) You say that like this is a bad thing. Nintendo isn't just making the same games over and over again. Every new Mario game, and every new Zelda game, brings something new to the genre. For example, Super Mario Galaxy was a very innovative and award-winning game that had a very unique and well-…

The innovations they've been doing lately have mostly had diminishing returns. Super Mario Galaxy, for example, was an alright game, but it was nowhere near as innovative as Super Mario 64 was. I don't even remember if I finished it or not, but I remember that SM64 Bowser boss fight to this day. I don't know if anyone ever argues that Nintento's first party games aren't the best games on their consoles. It just for m…

this one certainly doesnt need to occupy your HDMI slot.

Re: Nintendo Switch

#233
post #231

That[1] was masterful marketing of an upcoming videogame console on all fronts. From the beginning it emphasises mobility with a (hopefully good!) smartphone app to manage online/local wifi matches, as well as multiple levels of play while on the go. It's reasonably priced (matches current generation in total at the register) and has an incredibly diverse range of titles to be excited about this calendar year. It man…

'Nintendo absolutely killed it' I'm afraid I have to disagree. Here's why: - price: much more expensive than most people were expecting (£280 vs for example, £200 for a PS4 with a game) - battery life: potentially only 2.5 hours? Really not good enough for a handheld. - storage: only 32gb, will run out very quickly - online offering weak vs ps4/xbox as only NES/SNES games and you only get them for a month - very few…

Absolutely agree. This whole presentation just shown that Nintendo excels at killing good hype. I know several people(including me) who were going to preorder today as soon as they could, but after the news dropped about the price and how late the games are going to arrive, no one did. I work at a large games publisher, sitting in the office full of people who are full-on gaming enthusiasts, and I haven't yet met a single person who is not disappointed by that presentation.

Re: Nintendo Switch

#235

Earlier quoted context omitted.

Regarding the iPad, do kids/parents see that as a gaming device? You can't get real games on one of those.

The games you can get on an iPad are very real games to kids.

Which has lead to the current market of free-to-play (pay-to-win) games and ruined potential most legitimate indie titles to thrive on the platform.

Jeff Minter himself has abandoned iOS altogether, leaving an amazing collection of some of the tightest controlling and most gorgeous retro styled iOS arcade shooters completely defunct like they never existed. (Minotaur Project) [0]

(Let this also be a lesson to back up your iOS stuff, iCloud will not save apps that are removed from the App Store).

[0]: http://minotaurproject.co.uk/blog/?p=376

Re: Nintendo Switch

#236

Earlier quoted context omitted.

Dolphin EMU really highlights how strong and under-appreciated so many of the GameCube gen games are: Viewtiful Joe, F-Zero X, Luigi's Mansion, Mario Sunshine, Pikmin, Wind Waker, and especially the Metroid Prime series are outgrageously good games. Hard to think of any real bombs in that entire library TBH.

Oh man, games like F-Zero GX, you just don't get this stuff on Sony or Microsoft consoles. Also Metroid Prime, Super Smash Bros Melee! Stuff of legends. 4 player support on the same couch? Damn. Gamecube might have been the best console from Nintendo in my view.

Yes F-Zero GX after coffee was fun. So so fast.

I have sold my Gamecube but hold the Wind Waker in my heart as a game I could play and play. I simply loved sailing around in that little boat in a happy cartoon land. It's the one game my wife would happily watch me play for hours on end.

Wario World was also very good but I never completed it - kept getting stuck on the magical mirror level

Re: Nintendo Switch

#237
post #231

Earlier quoted context omitted.

'Nintendo absolutely killed it' I'm afraid I have to disagree. Here's why: - price: much more expensive than most people were expecting (£280 vs for example, £200 for a PS4 with a game) - battery life: potentially only 2.5 hours? Really not good enough for a handheld. - storage: only 32gb, will run out very quickly - online offering weak vs ps4/xbox as only NES/SNES games and you only get them for a month - very few…

Absolutely agree. This whole presentation just shown that Nintendo excels at killing good hype. I know several people(including me) who were going to preorder today as soon as they could, but after the news dropped about the price and how late the games are going to arrive, no one did. I work at a large games publisher, sitting in the office full of people who are full-on gaming enthusiasts, and I haven't yet met a s…

I feel the exact same way.. Its basicly a Nintendo 2DS XXXL, with awful battery, a stand HDMI, and next to no games.

And its pretty much priced as a PS4 PRO, with 1 tb storage.

The games are on cartridges.. what year is this?

Re: Nintendo Switch

#238
post #5

Looks incredibly interesting. If Nintendo opens this platform to indie developers it could become hugely successful

According to their twitter feed[1], Nicalis is at least publishing two titles for the Switch, including the Binding of Isaac (they did release a previous version on the 3DS though).

Yacht Club Games [2] is also porting their retro-platformer Shovel Knight along with all its extension to the Switch. They also have a previous experience with Nintendo with a release of their game on 3DS and Wii U.

So at least 2 indie developpers I like are working on the Switch.

[1]: https://twitter.com/nicalis [2]: http://yachtclubgames.com/2017/01/switch-up/

Re: Nintendo Switch

#239

That[1] was masterful marketing of an upcoming videogame console on all fronts. From the beginning it emphasises mobility with a (hopefully good!) smartphone app to manage online/local wifi matches, as well as multiple levels of play while on the go. It's reasonably priced (matches current generation in total at the register) and has an incredibly diverse range of titles to be excited about this calendar year. It man…

I do want to point out that it matches current consoles in the US, but is actually going to be significantly more expensive than anything on the market in many countries. Where I am, for example, if they release at exactly the US price -- which they won't, prices always get inflated -- a Switch will cost more than a PS4 that comes packed with Fallout 4, Skyrim, and Dishonored 2, three hit games. On top of this, I thi…

> They weren't buying it for portability, like Japanese customers usually did; they were buying it because it was the cheapest way to play videogames, only a third the price of a console and with games that were half the price of console games (in many countries even less).

I don't think that's right, price is not the only concern here. It's just a different feeling, from having to start a session on the TV or being able to play around the house, in bed, etc. -- tablets did that well also, and most people are more likely to open their 3DS than start up the TV and console. That's what they attempted to match here, and, to me, it seems successful. (Note that Wii U was directed towards that goal as well, but failed).

Re: Nintendo Switch

#240

Earlier quoted context omitted.

I do want to point out that it matches current consoles in the US, but is actually going to be significantly more expensive than anything on the market in many countries. Where I am, for example, if they release at exactly the US price -- which they won't, prices always get inflated -- a Switch will cost more than a PS4 that comes packed with Fallout 4, Skyrim, and Dishonored 2, three hit games. On top of this, I thi…

That might be a strategy of theirs. Hit the early adopters hard with a high price, then reduce the cost fast for the masses.

IIRC, they always try to sell their consoles at a profit, unlike the other companies in this space. It's part of why the Wii was such an amazing success for them (combined with their successful Blue Ocean strategy[0]).

[0] https://en.wikipedia.org/wiki/Blue_Ocean_Strategy

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