Interface performance is one of the strangest problems to have in this age of crazy processing power but it is extremely common. Some of the delay is just plain silly and avoidable, like having long and synchronous opening animations in response to an action, which only serve to waste the user’s time. (Oh how I love being on a web site like AT&T and watching their JavaScript poorly zoom open a blank box from the cent…
At the hardware level, the author of BSNES recently wrote up an excellent rant on sources of latency in modern machines https://byuu.org/articles/latency/ But, most of what you are talking about is software latency. At 1/30th of a second each, software pipelining systems seem cheap individually but pile up very quickly. Hit a button, read the button, react in AI, react in animation, react in physics, react in graphic…
For instance, in a lot of cases, a human cannot reasonably observe a particular type of change on every frame so you can skip frames. What I mean is, suppose you have tasks A, B, C and D to perform “each frame”: you might be able to perform tasks A and B on odd-numbered frames and C and D on even-numbered frames, with the user no wiser, as long as the result seems fine.
Another technique is to prioritize the start and finish but not in-between. Often, intermediate frames are relatively crappy from a “niceness” or even correctness standpoint, and nobody really notices because the frames go by quickly. As long as the end frame looks as nice as possible and everything is in exactly the right place, you can get away with a lot of short-cuts for the steps taken to get there.