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Flash for Android running fairly well on the Nexus One

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Re: Flash for Android running fairly well on the Nexus One

#31
post #20

The first demo was the most interesting use of Flash. Any demo with video is pointless. The iPad/iPhone are now going to drive sites from Flash video. I'm in the camp where I think together Apple and Google can fix html5 so that Flash isn't necessary. The web is much too important to be built around a plugin, unless Adobe completely open sources their plugin.

Pointless? If I'm navigating a website that has video or interactive content and I want to see it, and there's no alternate content, how is that pointless?

Re: Flash for Android running fairly well on the Nexus One

#32
post #4
post #2

Html5 on iPad: http://www.youtube.com/watch?v=rfmbZkqORX4

But interestingly, the Nexus One performs better.

For some odd reason, the Nexus One browser is a lot more optimized for canvas use. It blows away the iPad and the iPhone in terms of performance.

Re: Flash for Android running fairly well on the Nexus One

#33
post #12
post #5

Is it just me, or was the scrolling incredibly slow? And the hockey video's playback choppy? It's also interesting that the phone was being charged, considering the battery usage the last time flash was demoed...

I thought it was pretty impressive. It is a freakin mobile phone. As for battery usage, is there a reason to assume that Flash sucks more battery than other applications? Why would it (except being interpreted)? I guess 3d apps in general would draw more power than "flat" business apps.

In any discussion of Flash performance, usually someone posts a report of their CPU fan spinning up each time a web page with Flash is running, or a performance meter getting pegged, or the computer's performance notably degrading. So there's reason to suspect that mobile Flash will suck more battery than a native app.

It's possible that Flash's movie clip-based object model encourages a "polling" approach to interaction over an event-driven approach, making it harder for the CPU to sleep.

Re: Flash for Android running fairly well on the Nexus One

#34
post #19
post #6

No mention of how it handles hover events...

Really? Are people still " trotting this out? You know I haven't been able to play a single HTML5 game on my N1. Every single one requires either a physical keyboard or mouse events that I can't simulate.

Yeah, the feeling of playing a game in a web browser on a mobile device (regardless of whether it's Flash or HTML5 or whatever) is usually poor enough if it's even doable that I wonder whether there'll ever be much mobile gaming through web browsers.

Re: Flash for Android running fairly well on the Nexus One

#35
post #13
post #3

So I can play Farmville?

This could be big (seriously). There are 80 million farmville players, and I think the game requires you to log in at odd times.

Yeah, there are so many clever tricks. the Tamagochi concept, the farming as out ancient shared past, the possibility to show up, like people do with real houses and consumer goods, and so on. And remember they use facebook as a market, that no one have done before, and no one will repeat the same success. The wow-factor goes to the first.

But it cannot run on the ARM-based devices, and that is why flash sucks. Just discard all marketing hype and face the reality.

Re: Flash for Android running fairly well on the Nexus One

#36
post #11

Is no-one else impressed by how much computing power is being demonstrated in a handheld device with this? Or do we all just take it for granted today? It's not using any server-side assistance like Opera Mini does, is it? 100% processed on the phone - fantastic.

I'm floored by what is happening on this front, to be frank. The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be.…

Doesn't speech recognition require either massive databases or massively-parallel processing (or both?)

In most cases the speech would be used when connected to another server anyway, so it would be okay then to rely on remote processing. Unless I am missing a concept here.

Re: Flash for Android running fairly well on the Nexus One

#37
post #36

Earlier quoted context omitted.

I'm floored by what is happening on this front, to be frank. The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be.…

Doesn't speech recognition require either massive databases or massively-parallel processing (or both?) In most cases the speech would be used when connected to another server anyway, so it would be okay then to rely on remote processing. Unless I am missing a concept here.

It's funny how natural you take to the remote processing of speech, when I first outlined that as a concept to potential investors about a decade ago I was literally laughed out of the room :)

But yes, that's definitely an option, but 'limited domain' speech recognition on mobiles is a fact today, to do better would require a lot of work but I think that it is possible.

Don't forget that you'd be about as 'personal' with that computer as possible, nobody else would ever use it, so one dimension of the problem can be collapsed to '1'.

Re: Flash for Android running fairly well on the Nexus One

#39
Flash still needs to die or have its runtime open-sourced. I'm glad to see Apple taking a stand on this issue, even if it's for selfish reasons; someone needed to push web developers to put Flash back in its place as a marginal web tech for edge cases, nice to have but not critical. I browse the web with the Flash plugin disabled in Firefox, and it's been great to not have all the excruciating Flash ads. I still run into the occasional Flash video I can't watch while browsing on my iPhone, but they've been getting rare lately. It's well-worth the inconvenience knowing that I'm helping to kill off dependence on Adobe Flash for good by using these iProducts. So great job Adobe, now get off my lawn!
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