The first demo was the most interesting use of Flash. Any demo with video is pointless. The iPad/iPhone are now going to drive sites from Flash video. I'm in the camp where I think together Apple and Google can fix html5 so that Flash isn't necessary. The web is much too important to be built around a plugin, unless Adobe completely open sources their plugin.
Flash for Android running fairly well on the Nexus One
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Re: Flash for Android running fairly well on the Nexus One
#32Re: Flash for Android running fairly well on the Nexus One
#33Is it just me, or was the scrolling incredibly slow? And the hockey video's playback choppy? It's also interesting that the phone was being charged, considering the battery usage the last time flash was demoed...
I thought it was pretty impressive. It is a freakin mobile phone. As for battery usage, is there a reason to assume that Flash sucks more battery than other applications? Why would it (except being interpreted)? I guess 3d apps in general would draw more power than "flat" business apps.
It's possible that Flash's movie clip-based object model encourages a "polling" approach to interaction over an event-driven approach, making it harder for the CPU to sleep.
Re: Flash for Android running fairly well on the Nexus One
#34No mention of how it handles hover events...
Really? Are people still " trotting this out? You know I haven't been able to play a single HTML5 game on my N1. Every single one requires either a physical keyboard or mouse events that I can't simulate.
Re: Flash for Android running fairly well on the Nexus One
#35So I can play Farmville?
This could be big (seriously). There are 80 million farmville players, and I think the game requires you to log in at odd times.
But it cannot run on the ARM-based devices, and that is why flash sucks. Just discard all marketing hype and face the reality.
Re: Flash for Android running fairly well on the Nexus One
#36Is no-one else impressed by how much computing power is being demonstrated in a handheld device with this? Or do we all just take it for granted today? It's not using any server-side assistance like Opera Mini does, is it? 100% processed on the phone - fantastic.
I'm floored by what is happening on this front, to be frank. The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be.…
In most cases the speech would be used when connected to another server anyway, so it would be okay then to rely on remote processing. Unless I am missing a concept here.
Re: Flash for Android running fairly well on the Nexus One
#37Earlier quoted context omitted.
I'm floored by what is happening on this front, to be frank. The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be.…
Doesn't speech recognition require either massive databases or massively-parallel processing (or both?) In most cases the speech would be used when connected to another server anyway, so it would be okay then to rely on remote processing. Unless I am missing a concept here.
But yes, that's definitely an option, but 'limited domain' speech recognition on mobiles is a fact today, to do better would require a lot of work but I think that it is possible.
Don't forget that you'd be about as 'personal' with that computer as possible, nobody else would ever use it, so one dimension of the problem can be collapsed to '1'.