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Flash for Android running fairly well on the Nexus One

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Re: Flash for Android running fairly well on the Nexus One

#11
Is no-one else impressed by how much computing power is being demonstrated in a handheld device with this?

Or do we all just take it for granted today?

It's not using any server-side assistance like Opera Mini does, is it?

100% processed on the phone - fantastic.

Re: Flash for Android running fairly well on the Nexus One

#12
post #5

Is it just me, or was the scrolling incredibly slow? And the hockey video's playback choppy? It's also interesting that the phone was being charged, considering the battery usage the last time flash was demoed...

I thought it was pretty impressive. It is a freakin mobile phone.

As for battery usage, is there a reason to assume that Flash sucks more battery than other applications? Why would it (except being interpreted)? I guess 3d apps in general would draw more power than "flat" business apps.

Re: Flash for Android running fairly well on the Nexus One

#16
post #11

Is no-one else impressed by how much computing power is being demonstrated in a handheld device with this? Or do we all just take it for granted today? It's not using any server-side assistance like Opera Mini does, is it? 100% processed on the phone - fantastic.

I'm floored by what is happening on this front, to be frank.

The amount of computing power we're carrying in our pockets is simply stunning, we're getting to the point where we might be able to put good speech recognition on a device this size. It's not quite here yet (people claim it is, but in practice if you don't get very close to 100% accuracy typing or pushing buttons is quite fast) but who knows, it might be. And I think when that happens coupled with enough NLP to make a good user interface the days of the touch screen will be over. In fact, we might see 'screenless' computers that you can still interact with.

Re: Flash for Android running fairly well on the Nexus One

#17
post #11

Is no-one else impressed by how much computing power is being demonstrated in a handheld device with this? Or do we all just take it for granted today? It's not using any server-side assistance like Opera Mini does, is it? 100% processed on the phone - fantastic.

It is amazing, yes. But it hasn't just turned up last week.

From calculators, to ediaries, to original Palm with its 25Mhz Dragonball Processor, iPaq with its 200mhz processor, the iPhone with 600mhz processor, and now 1Ghz in this android phone.

Re: Flash for Android running fairly well on the Nexus One

#18
post #13
post #3

So I can play Farmville?

This could be big (seriously). There are 80 million farmville players, and I think the game requires you to log in at odd times.

The problem is, that I have a feeling that farmville players are not the most technically minded.

Re: Flash for Android running fairly well on the Nexus One

#19
post #6

No mention of how it handles hover events...

Really? Are people still" trotting this out?

You know I haven't been able to play a single HTML5 game on my N1. Every single one requires either a physical keyboard or mouse events that I can't simulate.

Re: Flash for Android running fairly well on the Nexus One

#20
The first demo was the most interesting use of Flash. Any demo with video is pointless. The iPad/iPhone are now going to drive sites from Flash video. I'm in the camp where I think together Apple and Google can fix html5 so that Flash isn't necessary. The web is much too important to be built around a plugin, unless Adobe completely open sources their plugin.
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