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When You Are Depressed, Make Something

byrslf.co

91–100 of 370 posts

Re: When You Are Depressed, Make Something

#92

The problem with trying to create something is once you begin to work hard at it, you realize that you're not very good and others have done it far better than you. I have notice this a lot with math.I will work on a problem and then a Google search later reveals that the problem is not only completely solved but in a way that is far better than I could have ever conceived. Another problem is when you run out of idea…

Then deliberately set your standards low. I used to have a "bad art night" where I'd create something, no matter how crappy, just to say I'd done it. Perfect is the enemy of good; good is the enemy of good enough.

Jim Butcher tells the story, in various interviews, how he started the wildly successful Dresden Files series with trying to write terrible formulaic genre fiction to prove to his teacher that it would be terrible, and ended up with something marketable.

Example interview: https://clarionfoundation.wordpress.com/2011/07/26/interview...

(search for "Writing the Genre Fiction Novel")

Re: When You Are Depressed, Make Something

#93

The problem with trying to create something is once you begin to work hard at it, you realize that you're not very good and others have done it far better than you. I have notice this a lot with math.I will work on a problem and then a Google search later reveals that the problem is not only completely solved but in a way that is far better than I could have ever conceived. Another problem is when you run out of idea…

Trying to create something doesn't have to mean being original.

Writing a song is hard. Learn how to make beer. Or fix up an old bike. There are tons of things you can do that involve creating something, that involves physical activity, a sense of achievement and produces a tangible result, but doesn't have the element of creative block or impostor syndrome.

Re: When You Are Depressed, Make Something

#94
There should be some distinction made between "I'm sad" and "I'm clinically depressed".

I've had first hand experience where making something or doing something makes me less sad. I've never been clinically depressed and those who are sometimes can't get out of bed. Making something might not be solution for someone who is clinically depressed.

Re: When You Are Depressed, Make Something

#95

Earlier quoted context omitted.

The problem comes with how you define success. Do you define it as how your answer or creation measures up to everyone else, or do you define it as you made significant progress in a field you had very little prior experience with. In my math escapades, it's linear algebra, for you it may be differential calculus, etc. Basically if you always measure success in comparisons to others, you are always going to be disapp…

> every human has the same potential for amazing learning, the only difference between those seemingly geniuses with perfect answers that solve problems in a way you could never conceive, is they practiced more, and thought about it more. I completely disagree, and I think this attitude, which I find more prevalent in North America, is at the root of a lot of depression and feelings of lack of self worth. It's the sa…

There's a weird divide here.

Some people find the innate ability mindset oppressive and saddening, and are greatly comforted by "you can do whatever you set yourself to!"

Other people find growth mindset oppressive, and greatly prefer "you can't be the next Gauss, so stop feeling bad about his achievements!"

None of which is a strictly relevant to what's true, of course. The answer there seems to be "lots of skill is inherited, skill plus effort is required to truly excel, but skill and effort are often interchangeable except at the highest levels".

But for whatever reason, I'm in the second camp with you on which narrative is depressing. A lot of growth mindset writing is almost physically uncomfortable for me. I appreciate the value of hard work, but believing that everyone is equally capable completely contradicts my life experience, and implies that 99.9% never fulfill our potential in even a single domain.

Re: When You Are Depressed, Make Something

#96

Earlier quoted context omitted.

> I have notice this a lot with math.I will work on a problem and then a Google search later reveals that the problem is not only completely solved It seems to me that you're letting yourself be paralyzed by something that really has no bearing here. You will note that the article does not say "solve a hard math problem first and best". It says "do something with your hands and your feet". The two are not comparable.

It seems like a good example of the described problem, however. I could also attempt to make a table, and I will conclude that I have seen many better tables made, which could make me feel bad. The hard part is letting go of being the best, or even succeeding, in my opinion. It's cliche, but the attempt is what matters. If you run a marathon to win it, you will almost certainly be disappointed; but if you run it to b…

Pick a subject without much difficult craftsmanship or creativity. One where you can just execute. Grow carrots. You won't worry about there being larger or nicer looking carrots grown by others.

I restore old bikes. It's easy mechanically, cheap, and projects are short enough to never be overwhelming (unlike e.g a car project). It's a nice analog change from computers.

Re: When You Are Depressed, Make Something

#97
post #8

Actually, when you are depressed you should seek some help. First. Then we can talk.

You should read this article and discussion. https://news.ycombinator.com/item?id=13164925

"Sane Thinking about Mental Health Issues" - it discusses the phenomenon where in some cultures 'getting professional help' before reaching out to friends or family is absolutely necessary, and that 'abnormal' mental health related feelings should not be shared or discussed.

Your comment reminded me of that attitude. Maybe it would be enlightening for you to read about other perspectives

Re: When You Are Depressed, Make Something

#98
post #80

When you are depressed, see if there's a serious problem in your life that is causing you to be depressed and devote as much time and energy as you can muster towards exploring solutions to that problem, even if they entail dramatic life-changing decisions, because that's the kind of problem we're dealing with here. Examples of such problems: you hate your graduate program. You have no friends in your city and no ide…

This is advice for sadness, not depression. This is the opening quote in the article: "Sadness is when you feel down because things aren’t going your way. Depression is when you feel down even when all is going well."

Depression may be affected by real life problems but it is more life-enveloping than that. I've been the most depressed at times in my life when things were going objectively great. The people who asked "what's making you sad?" or tried to "fix" my "problems" were the least helpful.

Re: When You Are Depressed, Make Something

#99
Ooof. Like many of the previous comments, this "solve depression with creativity" isn't for all.

I'm recovering from 2 years of clinical depression, and lemme tell you, trying to write songs while you doubt every single goddamned thought, bone, and instinct in you is a bad idea.

Creativity requires a modicum of self-trust and curiosity. Major depression is so mentally engulfing that there's no room for those two things.

Re: When You Are Depressed, Make Something

#100

The problem with trying to create something is once you begin to work hard at it, you realize that you're not very good and others have done it far better than you. I have notice this a lot with math.I will work on a problem and then a Google search later reveals that the problem is not only completely solved but in a way that is far better than I could have ever conceived. Another problem is when you run out of idea…

This hits me almost every time I think of something. Recently someone suggested to me a game of "snake" (like the old QB game) that used the tilt sensor in the phone to direct the snake. Should be pretty simple. A few searches later and I'm looking at super-realisticly rendered WebGL demos of mobile 3D pinball examples and thinking "there's no way I could ever implement something like this". Anything I can think of a…

Well, as you might already imagine, that is an unrealistic attitude to have. One of the points of these creative endeavors is to have fun and improve yourself, little by little.

The expectation that you must "dunk over Michael Jordan" to do so is a bit absurd.

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