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Ask HN: Does anyone here have an art degree?

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Re: Ask HN: Does anyone here have an art degree?

#91
I have an MFA in 'Literary Arts' and studied creative writing and visual art in undergrad.

I have worked in a silly amount of industries, from retail to cleaning beach houses to coaching ceos. I have consulted for large energy companies, small non-profits, and, most recently, marketing agencies.

A friend in the startup game inspired me to stop dabbling and make a go of it as a coder, mainly for $$, but also because I enjoy endurance problems and painful growth.

I make art because people are fascinating. The emotional systems they construct around themselves- and the systems they are woven into- endlessly blow my mind.

Making good art requires a fascination with human systems. All of them.

I have stood out to my employers as someone who 'isn't like other coders' because I am interested in the emotional stakes of their lives, and have developed the skill of re-communicating those emotional stakes back to them in an artful way.

Art teaches you to see. This is helpful, socially, professionally, because most people want to be seen.

This understanding has been powerful and lucrative, for sure.

The creative writing workshop process also thickened my hide and killed unproductive parts of my ego.

Most professional meetings with supposedly 'high stakes' don't come close to the kind of personal vulnerability required to put your poem, your inner life, in front of a group of strangers.

Re: Ask HN: Does anyone here have an art degree?

#92
MFA Digital Arts and New Media. This is an interactive perspective.

Right now the crossover between the arts and virtual reality is incredible. You need to be able to: dress a set, light it, do sound design, puppetry (avatars/rigging), sculpt / model, paint, and code. Artificial intelligence for agents and their behaviors. Narrative to tie it all together. Oh -- and to take risks, withstanding brutal critiques while taking the advice that helps and ignoring the advice that doesn't. To document the entire process, present it in public, and speak about it with alacrity. How to research new methods & materials, and adapt them to your practice.

I'll take a second to plug all the programs at UC Santa Cruz -- Department of Computational Media, Center for Games and Playable Media, Digital Arts and New Media MFA.

Re: Ask HN: Does anyone here have an art degree?

#93

BFA student turned full stack developer here. I wanted to actually share WHY artists can really excel in this space, both positive and negative: 1. We've been trained to critique, and communicate issues constructively. This is absolutely essential to working quickly, the sooner you realize there is an existential problem with what you're doing, the sooner you can work through them. I've become an absolute user story…

I have a BFA in Glass Sculpture and am now a full stack dev and business owner.

I agree with the points here but would like to add one thing. "The Creative Process". In learning how to create successful art work, you discover and become entrenched in this.

You learn how to take an idea and move it through phases of conception, sketching, planning, material/media choice and collection, prototyping, iteration, critique/feedback, execution, refinement, polish, installation, transporting, storage, transaction, and sometimes defense of concept.

All of these processes are part of making art. To developers, some of this may sound familiar!

An appreciation of process and an understanding that every action and choice is part of that process can attribute to success in development. Artists who enjoy the creative process are likely to succeed in other disciplines which require extensive processes.

Re: Ask HN: Does anyone here have an art degree?

#94
I have a BFA in Graphic Design. My program was more print focused but I always made websites where ever I could. I knew HTML and CSS and basic js and a tiny bit of php.

I was beyond lucky to get a design job for a small startup on craigslist doing just design. From there I just wanted to help the startups I was working for move faster. So I learned to do better with HTML, CSS. And then JS and PHP just to help feature development go faster.

Eventually I found the programming interviews much easier then the design interviews. Though to be fair I don't think I was that amazing of a designer.

I got a few jobs doing all front end development and now I do all node / js/ react code.

While I lack any formal programming training what I do have is a really amazing relationship with the UX designers I have worked with. I have a feel for what they want and I care about what they are trying to accomplish. I am also better able to find good middle ground to compromise feature development on.

I think my focus on UX as a developer really helps me put out the best possible features.

While there seems to be many people in this thread with an art background I have found very few in the places I have worked with similar backgrounds.

Re: Ask HN: Does anyone here have an art degree?

#96
BFA in Filmmaking with a concentration in Editing and Sound Design. Now I'm an engineer on the Watson Data Platform at IBM.

I went to a conservatory film school program that was crazy hard, and through senior year and afterwards I had a lot of cool gigs that sound great but didn't materialize into anything long term.

The story of why I switched is pretty long, but I can sum it up by saying that you really have to WANT to be in film to make it, and I found that I didn't want it badly enough, so it was time to change.

In the wake of the Great Recession, the only industries that were hiring (that I could see) were sales, medicine, or engineering. I didn't want to do sales, I wasn't really cut out for medicine, so that left engineering. I figured I was good at using computers, so I should give programming a shot.

In a few months I was at community college taking Java I, writing HelloWorld for the first time, and loving it. About a year later I transferred to Georgia Tech to do a BS CS. Georgia Tech was nuts. The CS coursework was fascinating but the project workload was insanely intense. I also struggled with Math because my pre-calc and trig fundamentals from high school were really faded after years away. Also while I was there I battled chronic illnesses (much better now!) and was trying to edit a feature length documentary on the side. I got through it, but not without scars.

All the sudden, it was time to graduate, and I emerged from the hell of illness and coursework to realize that I was the Belle of the Ball with all these companies. I went with one that wasn't trying to girl me into doing project management or QA. I started off doing data engineering and using distributed systems. I'm now moving to work directly on those distributed systems.

I thought engineering would be just a day job, but it turns out the training of putting shots in sequence to make a whole transferred well to building little pieces of code and putting them together to make something that works and is internally consistent. I've also found, like others in this thread, that spoken and written communication and constructive criticism in the workplace comes very naturally. Recently, I've discovered that with this film school training and years of elementary and middle school acting classes, I can put together pretty compelling talks. My higher-ups are actively encouraging me to pursue that talent.

Interestingly, one of my higher-ups learned to code as a kid but did a degree and an early career in photography before moving back into software. It's been cool to have a mentor that really understand where I'm coming from.

Many folks feel restricted by 9 to 5's, but I feel free. I have a stable income, a stable schedule, and the money and free time to see my husband, build friendships, be active in my church, go kayaking, and pursue my art on my own terms.

I've recently taken up oil painting, something I have no real training in, and and it's been amazing. I'm producing work on my own terms that's meaningful to me and there's no external or internal pressure to make a living from it or even to show to anybody.

Do I miss film? Sometimes. Do I have regrets? Not really. I'd be lying if I said I didn't sometimes feel like an artist faking it as an engineer or an engineer faking it as an artist, but part of the training is to silence that self doubt and just do the work, whatever the work might be.

Re: Ask HN: Does anyone here have an art degree?

#97
post #70

Have a degree in Visual Communication, with an Illustration major. I'd already been programming since I was 14 when I started it, and was going into Software Engineering, but at the behest of my best friend, changed at the last minute. I have never regretted the decision, because it opened me up to new thinking. In particular I've learnt to apply the many of the concepts I learned from graphic design/illustration to…

As a game designer, I've been trying to get better at vis comm. Are there any books you might recommend? Thanks.

Re: Ask HN: Does anyone here have an art degree?

#98
I started in Graphic Design with a strong interest in building websites. After learning enough HTML, CSS, and JavaScript to realize that I couldn't build the ideas in my head without help, or a CS degree, I switched to CS.

Nonetheless, I learned many useful things in that introductory year of Graphic Design. The program placed a strong emphasis on design-thinking and critical feedback. Those skills are valuable in any line of work, especially in programming, which often requires artistic or creative thinking.

The graphic design courses also improved my code review process (toward self and others), and it improved how I think about usability when writing code – I focus much more on the next person who might work on/with my code.

Re: Ask HN: Does anyone here have an art degree?

#99
I'm not a software engineer, but I do program and code daily at my job as a designer.

I was always interested in drawing as a child. Naturally I gravited towards an art degree in college. In my sophomore year I took an interest in programming and for my junior and senior year I essentially split my time between programming and graphic design courses.

Understanding art and being able to appreciate fine craft has made me a better developer. I spend more time (trying to at least) do things the right way, or to write more efficient and elegant code.

A quality art degree from a well respected university will almost always teach students to think critically. There's a constant questioning that happens as an artist and the good ones are almost contrarian in nature. Employing a bit of this critical thinking in the tech field can take one a long way. Unfortunately that type of thinking is currently under attack.

Re: Ask HN: Does anyone here have an art degree?

#100
I was a few credits from getting my BFA in Graphic Design but I dropped out. After a couple years I got a job at a company doing retail arbitrage on ebay doing listing design. I saw how terribly inefficient their processes were and decided to teach myself Ruby. The whole company now works on the systems I've built and we did 3 million in revenue this year.
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