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The best board games of 2016

arstechnica.com

31–40 of 84 posts

Re: The best board games of 2016

#32

What a dire list. The only game that looks interesting is Imhotep. Just a bunch of branded crap and stuff from celebrity designers that sold a thousand copies before even being released. The re-issue list is equally uninspiring, and they cannot resist adding yet another Rosenberg; one that I don't think was ever out of print for a moment. Schotten Totten is a good reprint, though (of something else that hasn't really…

Curious as I'm only a casual boardgamer now, but what would your 2016 list be?

7 Wonders: Duel is a great game for 2 people. Simple, yet strategically complex, with varied gameplay.

Re: The best board games of 2016

#33
post #9

Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? It could just be what I've seen from my friends but a lot of the times you can tell from the box art and title alone that you're going to need tiles, tokens, cards a 3 page manual and a practice round before you can even start. For me, that's a slog. It's too hard to hold conversation or focus on anything other than the game…

There's lots of not-so-deep ones out there in the new "board games renaissance", too - like Forbidden Island / Forbidden Desert, Sheriff of Nottingham, or recently this year, Secret Hitler.

They take like 2 minutes to set up, 2 minutes to understand the rules, and are loads of fun even for kids (maybe not so much on the kids with the Hitler).

Re: The best board games of 2016

#34
post #17
post #9

Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? It could just be what I've seen from my friends but a lot of the times you can tell from the box art and title alone that you're going to need tiles, tokens, cards a 3 page manual and a practice round before you can even start. For me, that's a slog. It's too hard to hold conversation or focus on anything other than the game…

>Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? Nah, both simple and complicated board games are more popular than ever. This particular list is focused on the complicated side. But off the top of my head some great and recent simpler ones: Codenames, Bring Your Own Book (free if you print your own copy), Potion Explosion, A Fake Artist Goes to New York, Spaceteam, Colt…

A few more to add..

You can teach the rules of these amazing games in about a minute: Love Letter (best card game ever?), Hand of the King, Splendor, Carcassonne.

You can teach the rules of these equally great games in about 5 minutes: Forbidden Island, Inis (my favourite game of the year!), Not Alone (a brilliant cat-and-mouse game card game that scales from 2 to 7 players )

Re: The best board games of 2016

#35
post #8

What a dire list. The only game that looks interesting is Imhotep. Just a bunch of branded crap and stuff from celebrity designers that sold a thousand copies before even being released. The re-issue list is equally uninspiring, and they cannot resist adding yet another Rosenberg; one that I don't think was ever out of print for a moment. Schotten Totten is a good reprint, though (of something else that hasn't really…

Shogun was the game that introduced me to real board gaming many, many moons ago, but I haven't played Ikusa or the recent reprint. I take it that you like the most recent incarnation?

Shogun is one of my absolute favorites, and i still have my original (well worn) set.

The perfect combination of luck, strategy and diplomacy IMO. It is a game for those long winter afternoons though, as the average game ive played lasts at least 4 hours (once we went nearly 10 hours).

But i would say that over 50% of game time is spent just chatting to the other players about Japanese history and other interesting stuff during play.

Re: The best board games of 2016

#36
post #9

Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? It could just be what I've seen from my friends but a lot of the times you can tell from the box art and title alone that you're going to need tiles, tokens, cards a 3 page manual and a practice round before you can even start. For me, that's a slog. It's too hard to hold conversation or focus on anything other than the game…

Bohnanza is fun, and doesn't get much attention.

Ticket to Ride is great fun too.

Button Men is fun, and possibly free if you print it, but requires some dice.

Re: The best board games of 2016

#37
post #9

Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? It could just be what I've seen from my friends but a lot of the times you can tell from the box art and title alone that you're going to need tiles, tokens, cards a 3 page manual and a practice round before you can even start. For me, that's a slog. It's too hard to hold conversation or focus on anything other than the game…

Wait, are we talking about board games, or JavaScript frameworks?

:P

Re: The best board games of 2016

#38

What a dire list. The only game that looks interesting is Imhotep. Just a bunch of branded crap and stuff from celebrity designers that sold a thousand copies before even being released. The re-issue list is equally uninspiring, and they cannot resist adding yet another Rosenberg; one that I don't think was ever out of print for a moment. Schotten Totten is a good reprint, though (of something else that hasn't really…

As a devout Ra lover - and of the whole 90s era of euros - I still can't help but feel the irony of your complaint about celebrity designers being shortly followed by a solid Knizia name drop.

The current era of board gaming is definitely a move into excess - it reminds me of the cycles we go through in fiction and literature - where we move from the spare, crisp words of Richard Yates or Raymond Carver into the florid excesses of William Vollmann and David Foster Wallace.

I don't see a need to demonize excess - it just is one of the extremes of our experience. I didn't quite follow Rosenberg once Caverna was released - it seemed like he had merely translated Farmville into cardboard - a giant stack of little square in-app purchases. However, I think his ambitions are paying off - there _is_ fun to be had in excess. It's just difficult to pull off a tasteful bacchanalia. But his latest feels like a realization of this.

Whatever - I do still like Ra more. I am just not going to be disgusted with myself for two hours spent amassing a horde of tiles printed with racks of ribs, pregnant sheep and English crowns for the Norse god of the moment. This was just what we did in 2016.

Re: The best board games of 2016

#39
post #9

Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? It could just be what I've seen from my friends but a lot of the times you can tell from the box art and title alone that you're going to need tiles, tokens, cards a 3 page manual and a practice round before you can even start. For me, that's a slog. It's too hard to hold conversation or focus on anything other than the game…

I often think "all the accounting could be better done by a computer". So I am not that much into that kind of games anymore.

Re: The best board games of 2016

#40
post #34
post #17

Earlier quoted context omitted.

>Anyone think recent board games are becoming unnecessarily complex and deeply strategy based? Nah, both simple and complicated board games are more popular than ever. This particular list is focused on the complicated side. But off the top of my head some great and recent simpler ones: Codenames, Bring Your Own Book (free if you print your own copy), Potion Explosion, A Fake Artist Goes to New York, Spaceteam, Colt…

A few more to add.. You can teach the rules of these amazing games in about a minute: Love Letter (best card game ever?), Hand of the King, Splendor, Carcassonne. You can teach the rules of these equally great games in about 5 minutes: Forbidden Island, Inis (my favourite game of the year!), Not Alone (a brilliant cat-and-mouse game card game that scales from 2 to 7 players )

Both Forbidden Island and Forbidden Desert were a great hit and easy to teach my Another game that is pretty quick to pick up is Machi Koro.
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