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Show HN: 8bitworkshop IDE for Atari 2600

8bitworkshop.com

11–20 of 37 posts

Re: Show HN: 8bitworkshop IDE for Atari 2600

#11

Honestly, I'd rather have an editor and assembler running on my system (probably WLA-DX and Emacs). But I can't deny this is impressive, and it's a nice primer for a system that I would love to learn to program.

I've been experimenting with application-specific IDEs too, where the compute power needed is >> my laptop. When I'm using it I edit locally and rsync to the cloud machine where it runs and shows me the results in a browser.

I've had on my TODO list to integrate codemirror so other people can do everything remotely, but I don't think I'd use it myself. In principle it can be a bit faster to update, but a function key in Atom to rsync is pretty quick.

Do other people have positive/negative experiences with local/remote editing?

Re: Show HN: 8bitworkshop IDE for Atari 2600

#14
For those curious to play with a commercially published 2600 game, the source for Imagic's Dragonfire was released by the author. It pastes nicely into the IDE, fully working without modification. See http://www.atariage.com/2600/archives/source/Dragonfire_sour... for info and the .tar.gz release.

For ease of copying and pasting it into the IDE, see http://pastebin.com/4nrYTt2X.

Re: Show HN: 8bitworkshop IDE for Atari 2600

#15
From what I've read, a lot of the guys who worked on the Atari consoles and 8-bit home computers went on to do the Amiga once the ownership changed.

Both systems were outstanding, and I have to wonder how far personal computing has been set-back by having IBM's attempt to poison the well as its basis instead of fine systems like the Atari 8-bit series.

Re: Show HN: 8bitworkshop IDE for Atari 2600

#16
post #11

Honestly, I'd rather have an editor and assembler running on my system (probably WLA-DX and Emacs). But I can't deny this is impressive, and it's a nice primer for a system that I would love to learn to program.

I've been experimenting with application-specific IDEs too, where the compute power needed is >> my laptop. When I'm using it I edit locally and rsync to the cloud machine where it runs and shows me the results in a browser. I've had on my TODO list to integrate codemirror so other people can do everything remotely, but I don't think I'd use it myself. In principle it can be a bit faster to update, but a function key…

I run Emacs remotely from my school-issued chromebook. The major issue is that any sort of fluctuation in network speed/connectivity can freeze or upset it.

Re: Show HN: 8bitworkshop IDE for Atari 2600

#18
post #11

Earlier quoted context omitted.

I've been experimenting with application-specific IDEs too, where the compute power needed is >> my laptop. When I'm using it I edit locally and rsync to the cloud machine where it runs and shows me the results in a browser. I've had on my TODO list to integrate codemirror so other people can do everything remotely, but I don't think I'd use it myself. In principle it can be a bit faster to update, but a function key…

I run Emacs remotely from my school-issued chromebook. The major issue is that any sort of fluctuation in network speed/connectivity can freeze or upset it.

Tmux is great for this. When the connection goes down just kill ssh, reconnect, and run tmux a.

Re: Show HN: 8bitworkshop IDE for Atari 2600

#20

From what I've read, a lot of the guys who worked on the Atari consoles and 8-bit home computers went on to do the Amiga once the ownership changed. Both systems were outstanding, and I have to wonder how far personal computing has been set-back by having IBM's attempt to poison the well as its basis instead of fine systems like the Atari 8-bit series.

As much as I adore all the Jay Miner-led designs, in the grand scheme of things most of the advantages they posed come from being brilliant - and highly customized - relative to their time frame. The Sharp and NEC computers marketed in Japan offer an "alternate history" look at things but even they eventually succumbed to Wintel in the 90's.
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