Live data from Hacker News

The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

99percentinvisible.org

31–40 of 56 posts

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#31
post #25
post #23

Earlier quoted context omitted.

Boston City Hall really is an epic attempt to outdo Soviet era totalitarian architecture. There is at least some effort to do something with the windswept brickyard that surrounds it. [1] I haven't followed these plans all that closely but, to the degree the surrounding space can be made more useful/inviting, it would help a lot. I'd also note that the brutalist addition to the Boston Public Library always struck me…

Pure brutalism is bad enough, but in Boston (and to a lesser extent, the rest of the US) we just had to muck it up with fake-traditional touches like brick facing that make it look so much worse. IMO the worst part of City Hall isn't the concrete honeycomb superstructure, it's the brick-clad base. Brick is good when its appearance makes structural sense: arches or lintels over openings, proper sills, a combination of…

Pure brutalism is bad enough

I think, just for the building itself, that the Houston Public Library serves its function very well. It is an excellent building for its purpose, and I rather like going there. The courtyard outside, though, is a stellar example of how US culture has completely forgotten how to create public spaces of value. (Why is it that Houston, of all places, seems to be challenged to remember why shade is useful!)

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#32
post #25

Earlier quoted context omitted.

Pure brutalism is bad enough, but in Boston (and to a lesser extent, the rest of the US) we just had to muck it up with fake-traditional touches like brick facing that make it look so much worse. IMO the worst part of City Hall isn't the concrete honeycomb superstructure, it's the brick-clad base. Brick is good when its appearance makes structural sense: arches or lintels over openings, proper sills, a combination of…

Pure brutalism is bad enough I think, just for the building itself, that the Houston Public Library serves its function very well. It is an excellent building for its purpose, and I rather like going there. The courtyard outside, though, is a stellar example of how US culture has completely forgotten how to create public spaces of value. (Why is it that Houston, of all places, seems to be challenged to remember why s…

One of the things that seems to happen is that there's often a sufficient aversion to businesses making money in public spaces that you end up with barren expanses rather than cafes, shops/stalls, etc. In Boston the difference between the utilization of City Hall Plaza and Quincy Market/Fanueil Hall is instructive.

That's not to say that public parks need to be crammed full of commerce but people often need some reason beyond "open space" to go into an area.

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#33
Love this article.

For those of you who enjoy a heaping meal of architectural commentary sprinkled with a generous portion of sarcasm, check out the author's blog [1]. Literally LOL every time I get a chance to read it.

[1] http://www.mcmansionhell.com/

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#34
post #24

Earlier quoted context omitted.

That's funny, in the context of American buildings, the first thing that comes to mind when I think of Greek columns in Georgian mansions. Only after that do I think of perhaps courthouses. Here in Boston, the brutalist monstrosity that is our city hall has its Soviet oppressiveness enhanced by the pillbox-laden concrete wasteland that surrounds it. It really is a monument to government power.

For anyone else interested, here's a picture: https://c.o0bg.com/rf/image_960w/Boston/2011-2020/2016/09/07...

this is fugly even by Soviet standards, esp. constrasted to e.g. this one in Moscow: https://en.wikipedia.org/wiki/Seven_Sisters_(Moscow)#/media/...

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#35
post #24

Earlier quoted context omitted.

For anyone else interested, here's a picture: https://c.o0bg.com/rf/image_960w/Boston/2011-2020/2016/09/07...

this is fugly even by Soviet standards, esp. constrasted to e.g. this one in Moscow: https://en.wikipedia.org/wiki/Seven_Sisters_(Moscow)#/media/...

The Seven Sisters aren't representative of ugly mass of concrete Soviet-era architecture though. I'm not sure I'd call them beautiful but they're rather distinctive and they don't jump out as particularly ugly. Wikipedia claims they're a combination of Russian Baroque and Gothic styles but someone with more architectural background than I may have a better classification.

As the Wikipedia article also notes the Seven Sisters have considerable similarities to icons like the Wrigley Building in Chicago. (Not sure I buy a couple of the other comparisons.)

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#36

This article really nails this topic. Architecture and film theory are two of my favorite topics, because visual symbolism is so integral in both. Both disciplines have a lot of domain-specific language that it's really easy to write an article that is inaccessible to most readers. Most articles by 99% invisible really hit the sweet spot where they are entertaining and accessible introduction to the subject, but are…

super-into isometric graphics. Invisible Inc does it very well.

Tokyo 42, a supposed spiritual successor of Syndicate, is another new game with a terrific architectural style.

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#37
post #7

Honest statement: maybe its because I'm a child of the 80s, and so grew up around media with strong dystopian/cyberpunk styling... But I've always wondered why more tech companies and corporations don't embrace this aesthetic. The buildings are so distinctive and striking that it would result in very strong branding. And while motivated by questionable ethics, we do associate megacorps in fiction with bleeding edge t…

> I've always wondered why more tech companies and corporations don't embrace this aesthetic

The Oracle Corporation's global HQ in Redwood City[0] does look a little like the Bonaventure Hotel[1] referenced in the original article, and has been used as a stand-in for at least one dystopian sci-fi megacorp[2].

[0] https://www.google.co.uk/search?q=oracle+headquarters+redwoo...

[1] https://www.google.co.uk/search?q=Bonaventure+Hotel&tbm=isch

[2] https://en.wikipedia.org/wiki/Terminator_Genisys#Filming

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#38
post #35

Earlier quoted context omitted.

this is fugly even by Soviet standards, esp. constrasted to e.g. this one in Moscow: https://en.wikipedia.org/wiki/Seven_Sisters_(Moscow)#/media/...

The Seven Sisters aren't representative of ugly mass of concrete Soviet-era architecture though. I'm not sure I'd call them beautiful but they're rather distinctive and they don't jump out as particularly ugly. Wikipedia claims they're a combination of Russian Baroque and Gothic styles but someone with more architectural background than I may have a better classification. As the Wikipedia article also notes the Seven…

But Russians sometimes call the "ugly mass of concrete Soviet-era architecture" French style... And well, as a French, I can't claim they are wrong about that :-/

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#39
post #4

Back in my days of architecture school we threw around terms such as "human scale" and "typology" in classes. The article demonstrates well the idea of "typology" - how we came to associate Brutalist structures with FBI-style surveillance states. Did you know we also associate stuff like Greek Columns with government in general? The "human scale" term refers to how a building's shape and texture should be broken up t…

There's a lot of brutalist architecture which is actually delightfully human scale. I love the good stuff and hate how 'brutalist' has become a synonym for 'domineering and brutal' to many.

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#40
post #14

Earlier quoted context omitted.

Out of curiosity, how do you think the SIS building in London fits in architecturally? https://en.wikipedia.org/wiki/SIS_Building

This building is less brutalist and more postmodern - notice how it has a less obvious shape (it's not just a tower or a big rectangle or anything) and is instead made up by many different shapes. Postmodernism actually tried to remedy some of the downsides of modernism/brutalism by trying out mixtures of forms and textures. The SIS still suffers from a limited material palette and needs further break-up to reach the…

Eh, that sounds like a 'no true scotsman' argument -- if the building doesn't suck, it must not be brutalist!

Some of my favorite brutalist buildings are libraries, somehow it works very well for the kind of very public building a library is. And the best definitely feel human-scale to interact with (often _especially_ in the interior plans, which you can't get from a picture really), and are more visually interesting than a big rectangle. I don't think anyone said if it's not a big rectangle it's not brutalist!

Here's one I'm fond of:

https://library.ucsd.edu/about/us/geisel-building.html

Post reply on HN