There was a new Hurd version announcement a few days ago and somehow Rust reminds me of Hurd, but from a different direction: it seems to me that Rust simply changes way too much to be currently widely accepted at any scale, and has a high rate of attrition because of that. Statements such as "But as of Rust 1.15, this restriction will be lifted, and one of the largest blockers of people using stable Rust will be eli…
> It is unclear if there ever will be a Rust 2.0.
I'm not sure how this implies that Rust is changing too fast to be useful, but it's meant to state the opposite: we do not plan on making gratuitous backwards changes in the future.