http://blog.alternativaplatform.com/en/2008/01/04/character-...
This is what Flash can do in 2008
31–40 of 46 posts
Re: This is what Flash can do in 2008
#32Re: This is what Flash can do in 2008
#33Earlier quoted context omitted.
It's so slow.. According to hackermom the 14Mhz Amiga could do this at 25 fps, any idea why this is so slow on modern computers?
Because it's running in canvas? In other words, it's running within abstraction layer upon abstraction layer, with various other abstraction layers involved to help make sense of the fact that there are too many abstraction layers. The amiga code was probably pretty close to talking to the graphics driver directly. Canvas is cool, but in terms of performance it's never really going to compete with native code, or eve…
"Every problem can be solved by adding another layer of abstraction--Except for the problem of having too many layers of abstraction"--Alan Perlis
Re: This is what Flash can do in 2008
#34Re: This is what Flash can do in 2008
#35Here is a very similar effect in canvas: http://29a.ch/2010/3/24/normal-mapping-with-javascript-and-c...
Re: This is what Flash can do in 2008
#36Earlier quoted context omitted.
It's so slow.. According to hackermom the 14Mhz Amiga could do this at 25 fps, any idea why this is so slow on modern computers?
Because it's running in canvas? In other words, it's running within abstraction layer upon abstraction layer, with various other abstraction layers involved to help make sense of the fact that there are too many abstraction layers. The amiga code was probably pretty close to talking to the graphics driver directly. Canvas is cool, but in terms of performance it's never really going to compete with native code, or eve…
Re: This is what Flash can do in 2008
#37Earlier quoted context omitted.
Neat. This example is nowhere near as pretty as the Flash examples, but it's interesting that my CPU is barely doing anything even when walking around. In the Flash version my CPU is pegged just sitting there doing nothing.
I am pretty sure if HTML5 implement the same scene as bunker.swf it would hog much much more CPU. http://www.ponticstar.com/projects/burning-words/ Try set the font to 100, and see if it's still as smooth as you thought.
Re: This is what Flash can do in 2008
#38Earlier quoted context omitted.
I am pretty sure if HTML5 implement the same scene as bunker.swf it would hog much much more CPU. http://www.ponticstar.com/projects/burning-words/ Try set the font to 100, and see if it's still as smooth as you thought.
Canvas is by all means a CPU hog and much slower than software-mode Flash. http://vimeo.com/10553088 But hey, Flash is dying, etc
However:
No matter the codec or operating system, we should not NEED Flash to view video on the Web.
Re: This is what Flash can do in 2008
#39This sure is impressing, but nobody said Flash doesn't have some good features. The question is about whether anybody who wants to can implement a player for this page.
Re: This is what Flash can do in 2008
#40Not respecting dvorak keyboard layout, even in 2008?
Lack of universal acceptance was one of the cons you either accepted, or naively overlooked, back when you decided dvorak was the way to go. It'd be nice to see it work in more places, sure, but it just ain't... you're conflating 'should' and 'could'.