The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…
I've been in the beta for a while now and I can confirm this is the case. I actually laughed when I read your post, because I definitely play 2s to relax after an intense 1s session.
Starcraft II launches July 27
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Re: Starcraft II launches July 27
#22The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…
It tries to match you as evenly as possible to start.
If you get hot, it will find better players.
If you lose a bunch, it will try matching you with worse ones.
(based on ranking)
I play platinum 2v2 and gold 1v1 and that's been what i've noticed. It feels like it's sorta testing out where you belong and fit in at every point in time. It also widens the matching if it can't find anyone rather than waiting... those games can get ugly fast in any direction.
PS - cheesy strats sometimes work on really good players because they forget how silly they are. I cannon rushed a guy sitting in the top of platinum league yesterday and I haven't seen anyone rage that hard in a while.
Re: Starcraft II launches July 27
#23Hmm I wonder if there will be a causal relationship between this release and a bunch of startups deadpooling . . .
Re: Starcraft II launches July 27
#24Last night, at 7 PM, there were 25,000 people on Battle.net, so it's a fairly large beta.
Re: Starcraft II launches July 27
#25The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…
who wants a game?
Re: Starcraft II launches July 27
#26Say it with me:
I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY
I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY
I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY
I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY
I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY
Re: Starcraft II launches July 27
#27Please, not SCII. I'M NOT GOING TO BUY IT. OK? Say it with me: I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY I PROMISE NOT TO BUY SCII INSTEAD OF BUILDING MY COMPANY
Re: Starcraft II launches July 27
#28Then I got the SC2 Beta from a friend. Oh man, so awesome.
(Not addicted .. but oh so fun. Love Blizzard)
Re: Starcraft II launches July 27
#29The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…
Since this seems to be the thread for beta participants who wants a game?
Re: Starcraft II launches July 27
#30The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…
The problem with the sloppy algo is that it's rarely fun. 45% of the time you're crushing the other team so easily that it's kinda boring. 45% of the time you have 0 shot of winning, and know this in a few minutes but it takes a half hour or more. 10% of the time it's close and then it's actually fun.