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Improbable announces SpatialOS Game Developer alpha

improbable.io

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Re: Improbable announces SpatialOS Game Developer alpha

#2
All the juicy details in TechCrunch (https://techcrunch.com/2016/12/13/improbable-teams-with-goog...), VentureBeat (http://venturebeat.com/2016/12/13/google-and-improbable-part...), Wired (https://www.wired.com/2016/12/googles-improbable-deal-recrea...), and Google themselves (https://cloudplatform.googleblog.com/2016/12/google-partners...).

Also worth looking at this latest video of Worlds Adrift, one of the games built on SpatialOS, that is now in Alpha: https://www.youtube.com/watch?v=kjLWK6iQvRs Beautiful storytelling on this one :)

The website (https://spatialos.improbable.io) has more details about the tech itself, and for an even more in-depth look, the documentation (https://spatialos.improbable.io/docs/reference) has everything from a conceptual overview to tutorials to API references.

Re: Improbable announces SpatialOS Game Developer alpha

#9

It looks like they use GoLang on the server.

Our Platform team uses Golang extensively. We use it together with gRPC to form our microservice stack that orchestrates the SpatialOS simulations. The TL of our Platform API team did a cool talk at the Go London User Group meetup in October: https://skillsmatter.com/skillscasts/9259-a-debuggable-base-...
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