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Generals.io – Capture enemy generals to defeat them

generals.io

141–150 of 162 posts

Re: Generals.io – Capture enemy generals to defeat them

#141

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

Thanks for creating the game. It's amazing.

As a dev myself, I'm wondering what's the tech stack behind it too.

Re: Generals.io – Capture enemy generals to defeat them

#142
post #136

Earlier quoted context omitted.

May be that you set too many moves and so were going incredibly slowly. Press Q to clear moves and focus on short and effective routes.

no, there's a bug in the game, I've encountered it too. Clearing the move queue clears all the orders, but they won't follow even a single move order. The arrow appears and then nothing happens.

same here

Re: Generals.io – Capture enemy generals to defeat them

#143
So, I loved this game during the first few hours when people didn't know how to play it and I won most games.

But, it turns out, I suck at this game against people who know how to play. I can usually come 3rd, but can't seem to do better.

I think I need to be a bit more aggressive in capturing other players, and a bit better at expanding my territory.

But, even though I'm not very good, I really really enjoy this game.

Re: Generals.io – Capture enemy generals to defeat them

#146

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

Sometimes the same is laggy, and sometimes my units do not move at all, while opponent units do. Super frustrating. Other than that, the game is amazing

Re: Generals.io – Capture enemy generals to defeat them

#147
If someone quits, their remaining spaces should not go grey. I have had several games ruined because of this. People will quit when they realize they don't have a chance. Then, instead of usurping their entire kingdom when you capture their King, you have to go around a defeat each of their abandoned properties and all the units. No good.

Re: Generals.io – Capture enemy generals to defeat them

#148
post #140

Earlier quoted context omitted.

Sequencing those is non trivial keeping with one move per turn.

That was a game changer for me. Sadly it exposed a major bug. Queue up enough commands it seems and the game gets stuck. Happened 2 separate times now for me.

It's happened to me, but I don't think it has to do with the number.

The biggest problem, I think (not sure) is that queuing is client side so latency matters.

Re: Generals.io – Capture enemy generals to defeat them

#149

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

having a lot of fun playing this. my feedback would be it would be nice to watch the rest of the game after you die, instead of waiting for the game to end.
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