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Let your kids lose: Success inhibits preschoolers’ selective trust

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101–110 of 122 posts

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#101

I have no idea how this made front-page. The title is inconsistent with the article title, and even the article title seems inflated to what it describes. As I understand it, the experimental group played a game they couldn't lose (rigged) and adults gave them "hints." The kids [correctly] identified that they weren't dependent on the adults' help in that group. However, there doesn't even seem to be a link to the ac…

There is a DOI at the bottom of the page.

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#102

Solution: play something that has essentially zero strategy, where who wins is close to random. Like Ludo or Yahtzee. My daughter often wins at Ludo, but it's not because I let her. She also often loses.

This is exactly the problem the researchers are trying to avoid.

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#104

One solution strategy that works very well from my experience is to ask them upfront whether they want to play "for real" or to play to learn. [edit: A third mode is "for (silly) fun" where everything is allowed.] This works for all ages... and for boardgames and physical games. It's their choice which mode they want to play in, and they trust and respect you more when given the choice. You treat them as a peer. You…

How did you get your kids started with board-game type games? I have a 3yro and we just have "silly fun" with dice but I'm trying to figure out how to show him the "move N places forward" mechanic where N is the number on the die.

I play Snail's Pace Race with my three year old. The rules are simple and it's not competitive.

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#105

One solution strategy that works very well from my experience is to ask them upfront whether they want to play "for real" or to play to learn. [edit: A third mode is "for (silly) fun" where everything is allowed.] This works for all ages... and for boardgames and physical games. It's their choice which mode they want to play in, and they trust and respect you more when given the choice. You treat them as a peer. You…

How did you get your kids started with board-game type games? I have a 3yro and we just have "silly fun" with dice but I'm trying to figure out how to show him the "move N places forward" mechanic where N is the number on the die.

There are games that are simpler and better for kids than trying to get them to slog through Monopoly or whatever.

My First Carcassonne and Sushi Go! are two we like and they're playable for adults too. (A lot of kids games are terrible, ones based on licenses like Disney or Paw Patrol for example.)

Also check out Peaceable Kingdom they make cooperative games for kids (Hoot Owl Hoot, Race to The Treasure, etc.) I haven't played them personally but based on reviews some families really enjoy them a lot.

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#106

I have no idea how this made front-page. The title is inconsistent with the article title, and even the article title seems inflated to what it describes. As I understand it, the experimental group played a game they couldn't lose (rigged) and adults gave them "hints." The kids [correctly] identified that they weren't dependent on the adults' help in that group. However, there doesn't even seem to be a link to the ac…

https://news.ycombinator.com/item?id=13147440

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#107
post #81

Earlier quoted context omitted.

> The game is sufficiently () complex that the weaker player may not even notice the actions of the stronger player I recommend to people learning to look at the activities of someone "good" at the field but not a star for this reason, I don't know if it applies to all fields but for ex I got the same feeling learning chess by following GM's games (I was lost) and a book like "Master vs Amateur" opened my eyes to typ…

Which is why Napoleon favored generals who had the reputation of being consistently "lucky" - i.e., those whose excellence wasn't easily understood.

Could you maybe clarify the connection? Is the idea that "lucky" generals were actually experts beyond the comprehension of their peers?

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#108
i feel like it's important to win a couple of times while learning to give the human brain some short term reward to keep going. I'd surely try this first on something low stakes if a kid gives up. You don't want to give a kid a mindblock from something `important`

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#109

One solution strategy that works very well from my experience is to ask them upfront whether they want to play "for real" or to play to learn. [edit: A third mode is "for (silly) fun" where everything is allowed.] This works for all ages... and for boardgames and physical games. It's their choice which mode they want to play in, and they trust and respect you more when given the choice. You treat them as a peer. You…

How did you get your kids started with board-game type games? I have a 3yro and we just have "silly fun" with dice but I'm trying to figure out how to show him the "move N places forward" mechanic where N is the number on the die.

There's a big difference between a three year old who has just turned three and one who is nearly four. We've got a three and a half year old (as well as a six year old who loves board games with a passion). He has just got the hang of moving pieces forward based on the roll of a dice.

He has played Uno (without the scoring and with face up hands of cards) for a while now. The other game he has been able to play and that I recommend as not being as painful for adults as some, is an Orchard Toys game called 'Where's my cupcake?', but he's only just at the snakes and ladders type stage. We played a lot of Sorry too with my six year old when he was about 4-4.5. The other thing we have done is having the three year old 'on a team' with an adult, but that obviously works better with multiple kids.

One they hit 4.5/5, there are tons of games you can play with them. That's when things start get to fun! Basically, I wouldn't worry yet - they just have to get to the right stage developmentally which they will do.

Re: Let your kids lose: Success inhibits preschoolers’ selective trust

#110
post #105

Earlier quoted context omitted.

How did you get your kids started with board-game type games? I have a 3yro and we just have "silly fun" with dice but I'm trying to figure out how to show him the "move N places forward" mechanic where N is the number on the die.

There are games that are simpler and better for kids than trying to get them to slog through Monopoly or whatever. My First Carcassonne and Sushi Go! are two we like and they're playable for adults too. (A lot of kids games are terrible, ones based on licenses like Disney or Paw Patrol for example.) Also check out Peaceable Kingdom they make cooperative games for kids (Hoot Owl Hoot, Race to The Treasure, etc.) I hav…

FYI: http://www.peaceablekingdom.com/ may be hacked or was sometime in the past. The site wasn't loading so I tried archive.is and the cooperative games link on the home page loaded a porn site
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