Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.
Thank you very much for making this game! If it's not a secret - can you share with us the tech stack behind it?
Generals.io – Capture enemy generals to defeat them
121–130 of 162 posts
Re: Generals.io – Capture enemy generals to defeat them
#122Re: Generals.io – Capture enemy generals to defeat them
#123"Updates incoming... We're pushing out new changes to generals.io! Check back in a few minutes."
Re: Generals.io – Capture enemy generals to defeat them
#124Re: Generals.io – Capture enemy generals to defeat them
#125When somebody quits, their non-city troops should be abandoned. Otherwise there is too much volatility in the game: say I am about to capture somebody's king and they quit instead: now I don't get their land and troops, rather I have to fight against them. Enough of these types of swings, and the game is swung towards the lucky ones in a volatile way.
Re: Generals.io – Capture enemy generals to defeat them
#126This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.
Re: Generals.io – Capture enemy generals to defeat them
#127Re: Generals.io – Capture enemy generals to defeat them
#128Re: Generals.io – Capture enemy generals to defeat them
#129Anyone remember xbattle?