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Generals.io – Capture enemy generals to defeat them

generals.io

121–130 of 162 posts

Re: Generals.io – Capture enemy generals to defeat them

#121

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

Thank you very much for making this game! If it's not a secret - can you share with us the tech stack behind it?

I assume they are now too busy fixing the performance issues :D

Re: Generals.io – Capture enemy generals to defeat them

#124
Wow, that was awesome. Wanted something like that for a while, very easy to pick up, anyone can learn but strategy is interesting to try new things out. Besides all that is plays so well with a mobile browser? Annnddd no long sign up process ?What is this witch craft

Re: Generals.io – Capture enemy generals to defeat them

#125

When somebody quits, their non-city troops should be abandoned. Otherwise there is too much volatility in the game: say I am about to capture somebody's king and they quit instead: now I don't get their land and troops, rather I have to fight against them. Enough of these types of swings, and the game is swung towards the lucky ones in a volatile way.

Yeah, I think leavers should retain their capital and still be capturable. Plenty of people leave right before they lose; the game seems to give you a few grace turns but it's often not enough.

Re: Generals.io – Capture enemy generals to defeat them

#126
post #120

This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.

Sequencing those is non trivial keeping with one move per turn.

Re: Generals.io – Capture enemy generals to defeat them

#127

"Updates incoming... We're pushing out new changes to generals.io! Check back in a few minutes."

all good now! was down for a few minutes for updates.

I suggest having some sound or desktop notification (like some google apps do) when you're back up.

Re: Generals.io – Capture enemy generals to defeat them

#128

"Updates incoming... We're pushing out new changes to generals.io! Check back in a few minutes."

all good now! was down for a few minutes for updates.

I suggest having some sound or desktop notification (like some google apps do) when you're back up.
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