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Generals.io – Capture enemy generals to defeat them

generals.io

111–120 of 162 posts

Re: Generals.io – Capture enemy generals to defeat them

#111

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

Thank you very much for making this game!

If it's not a secret - can you share with us the tech stack behind it?

Re: Generals.io – Capture enemy generals to defeat them

#112
When somebody quits, their non-city troops should be abandoned. Otherwise there is too much volatility in the game: say I am about to capture somebody's king and they quit instead: now I don't get their land and troops, rather I have to fight against them. Enough of these types of swings, and the game is swung towards the lucky ones in a volatile way.

Re: Generals.io – Capture enemy generals to defeat them

#116
There's a huge amount of lag just now, but I've been playing intermittently over the last few weeks, and typically there is no noticeable lag.

So new players, please do check back when the devs have had a chance to add capacity.

I am not affiliated, I just think it's a fun game.

Re: Generals.io – Capture enemy generals to defeat them

#117

Earlier quoted context omitted.

You can see the whole game when it ends, in the replay (e.g. http://generals.io/replays/HkfABJ9Xl ). But it would be great to see the game evolve without fog, once you are killed.

I mean when you are one of the last two players and win (or lose) the game (and thus the game ends), it should immediately reveal the entire map.

That could enable collusion between remaining players and defeated players, possibly defeated on purpose.

Re: Generals.io – Capture enemy generals to defeat them

#118

Earlier quoted context omitted.

I mean when you are one of the last two players and win (or lose) the game (and thus the game ends), it should immediately reveal the entire map.

That could enable collusion between remaining players and defeated players, possibly defeated on purpose.

I mean when the game ends, the last two players. After one of them loses, the game is over.

Re: Generals.io – Capture enemy generals to defeat them

#120
This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.
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