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Generals.io – Capture enemy generals to defeat them

generals.io

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Re: Generals.io – Capture enemy generals to defeat them

#102

Earlier quoted context omitted.

great suggestions, thanks (if you didn't see my comment i'm the creator of generals.io)

Please reveal the map when the game ends, specifically when the final player forfeits.

You can see the whole game when it ends, in the replay (e.g. http://generals.io/replays/HkfABJ9Xl).

But it would be great to see the game evolve without fog, once you are killed.

Re: Generals.io – Capture enemy generals to defeat them

#104
Really fun game. I love it.

I believe taking an enemy general gives you control over that player's entire army. However, if a player quits, then his army becomes neutral.

The difference between those two is extremely significant and not something the player has much control over. For example, I'm hoping to capture an enemy general, but praying the people my opponents are capturing will disconnect.

In my opinion, either a disconnect or a capture should result in all pieces going neutral. One final anecdote, I was just in an 8 player ffa. 1st was slightly ahead and me and the other person were very close together. The 1st place guy captured the other person's general, and then, what might have been a close game where I was behind instantly switched into a blowout in a way that wasn't especially satisfying.

Re: Generals.io – Capture enemy generals to defeat them

#105
I love this game. I lost the whole afternoon to it, even with the huge lag that I'm suffering.

One great thing about it is that is very balanced. In my last match (http://generals.io/replays/HkfABJ9Xl, I'm bob, lower right corner), there was a player that had a very easy path to victory. But another player and I made an alliance, and the result changed completely! So very, very fun to play.

Re: Generals.io – Capture enemy generals to defeat them

#106
Played this a bit, and the dynamic is good, there's an excellent mechanic here.

In fact, it's very similar to and old X11 game named "XBattle" I used to play. ftp://ftp.gwdg.de/pub/x11/x.org/R5contrib/xbattle-4.0.README

XBattle has many, many parameters you can tune (growth rate of "armies", decay rates, as well as persistent movement on production, etc.) All of these can be combined in different ways to get some really great game variants.

Re: Generals.io – Capture enemy generals to defeat them

#108

Earlier quoted context omitted.

Please reveal the map when the game ends, specifically when the final player forfeits.

You can see the whole game when it ends, in the replay (e.g. http://generals.io/replays/HkfABJ9Xl ). But it would be great to see the game evolve without fog, once you are killed.

I mean when you are one of the last two players and win (or lose) the game (and thus the game ends), it should immediately reveal the entire map.
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