Antitrust inquiry into Apple over Section 3.3.1
1–10 of 130 posts
Re: Antitrust inquiry into Apple over Section 3.3.1
#2Re: Antitrust inquiry into Apple over Section 3.3.1
#3Since Apple doesn't have anything resembling a monopoly in any market it operates in, and since all DoJ can do is file a suit that is predicated on them having one, this is unlikely to go anywhere.
Re: Antitrust inquiry into Apple over Section 3.3.1
#4Since Apple doesn't have anything resembling a monopoly in any market it operates in, and since all DoJ can do is file a suit that is predicated on them having one, this is unlikely to go anywhere.
Re: Antitrust inquiry into Apple over Section 3.3.1
#5Since Apple doesn't have anything resembling a monopoly in any market it operates in, and since all DoJ can do is file a suit that is predicated on them having one, this is unlikely to go anywhere.
It's hard to prove, though, because it tends to require showing that the company did the tying solely or mainly for the purpose of restraining trade, as opposed to for some legitimate purpose. The car manufacturers lost because the courts didn't buy their argument that their attempts to limit the replacement-parts market were for quality-assurance reasons. Apple would have to argue that section 3.3.1 isn't intended mainly or solely to stop cross-platform compatibility, but has some legitimate, non-trade-restraining purpose, like improving the reliability or quality of iPhone apps. Probably even just "it makes it easier for us to review apps if they're all in the same languages" would be a good enough explanation. A bad result would be a leaked smoking-gun email saying "hey we should institute this policy to stop people from porting our apps to Android".
Monopoly leveraging is a separate (but related) concept, as far as I understand it, and a bit easier to prove, because there's a much stronger presumption that if it's happening, it's bad, regardless of the reasons.
(Edit: edited/expanded a bit for clarity)
Re: Antitrust inquiry into Apple over Section 3.3.1
#6Since Apple doesn't have anything resembling a monopoly in any market it operates in, and since all DoJ can do is file a suit that is predicated on them having one, this is unlikely to go anywhere.
Re: Antitrust inquiry into Apple over Section 3.3.1
#7Since Apple doesn't have anything resembling a monopoly in any market it operates in, and since all DoJ can do is file a suit that is predicated on them having one, this is unlikely to go anywhere.
Re: Antitrust inquiry into Apple over Section 3.3.1
#8I tend to agree with antitrust action most of the time, but it seems that platform owners should be able to have some say over their platform direction, if they honestly think that doing so is good for their business. Whilst they don't have a monopoly in the market, and there is plenty of choice for consumers, what benefit does the public get from forcing people trying the "Closed is better" business model to open up to direct competitors (who, depending on what you believe, might seriously damage the experience for end users)? If the market dislikes the closed system, it will fail. If it grows to be dominant, then sure - anti-trust seems reasonable. But whilst competition is thriving, it seems heavy handed to rule out certain business models.
Re: Antitrust inquiry into Apple over Section 3.3.1
#9Genuine question: How are the restrictions placed by Apple on what's allowed in the App Store any different then the restrictions placed by console owners on what's published for the XBox or PS3? For example, the XBox XNA community games system requires people to use .Net - there's no technical reason for this (the XBox is clearly capable of running native code). However, Microsoft/Sony/Nintendo still seem to be allo…