Earlier quoted context omitted.
"mind blowing" in the sense that I could sculpt a life size figure in front of me with mere digital brush strokes. To produce anything like it using analogue methods (snow, clay, cardboard, wood, etc.) would have been painstaking and would have taken hours, and would have required raw materials and dedicated workspace. This is specific to Vive, with the short latency and the fact that I could walk around my sculpture…
I played with Tilt Brush a year and a half ago and while it was interesting, it didn't blow my mind.
May I ask, what sort of 3D modeling packages are you used to? Did you try the "paint a picture in the air" approach or did you attempt to paint 3D meshes? I went first with the "painting in the air" approach but when I realized the system was effectively a hard surface modeler as well I changed the brush width to really wide and then could just paint forms. I enjoyed the fact that I could use same speed as sketching, but could actually think and create in 3D. I could paint the anatomy of a humanoid body in air. With traditional 2D medium I have to project the 3D shape to a 2D canvas, while with most 3d modeling packages the laying out of shapes is more like meticulous mechanical engineering more than intuitive creation of forms. The tilt brush system combined the fluidity of 2d medium sketching with the pleasurable sensation of actually working in 3d form.
Packages such as zbrush and Blender's sculpt mode enable fluid sculpting - but having the capability to create continuous 3D free flowing curves with the full muscular control of my entire body was such a kick. Maybe it's just me - I don't know.