Earlier quoted context omitted.
> won't be seeing truly immersive VR any time soon either. Have you demoed VR on a PC, or at least PSVR? I've heard this far too often from people who have only seen a phone HMD, which are complete and utter crap (apart from the mobility aspects - which has recently been solved for Vive).
Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…
Tiltbrush on the Vive absolutely blew my mind. I could paint in the air and use the wide brushstrokes as an immediate and intuitive 3D modeling tool. And then walk around my scuplture, etc.
I would have to categorize the experience to the same slot where building snowmen, igloos, painting, etc goes - ie. creative fun with aesthetically pleasing results. The difference is that modeling on on the Tiltbrush/Vive was so effortless I literally felt I was operating at the speed of thought and intuition, instead of figuring out what to do, then work the aspect for several minutes, then move onwards.
Consumer side I agree, I've not seen anything I would call transformative.