Earlier quoted context omitted.
The key insight is that immutability is not an end in itself, it's a tool to give us referential transparency. If a language can allow mutability in an area of code without allowing side effects to escape from it we can have all of the reasoning advantage that FP gives us at a level above the mutations. We can also have the performance we want.
The key insight is that immutability is not an end in itself, it's a tool to give us referential transparency. How about a programming environment tailored for small simulations or games? I could imagine such an environment maintaining referential transparency without strict immutability. Rather, such a system could provide a kind of "poor-man's" immutability by only allowing pure functions that take state from tick…
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