I don't even remember the last time I saw a story on HN about Oculus, or Vive, or whatever the Sony Playstation VR product is called, nor about the Hololens. But the Magic Leap stories are popping up like mushrooms.
Magic Leap’s technology may be years away from completion
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Re: Magic Leap’s technology may be years away from completion
#12This is essentially a reblog of the (paywalled) The Information article: https://www.theinformation.com/the-reality-behind-magic-leap
Re: Magic Leap’s technology may be years away from completion
#13*than
Re: Magic Leap’s technology may be years away from completion
#14So VR is hard enough - to avoid jitter that makes users feel sick you have to respond to a user's head movement, render a new frame with the new information the user should see, respond to any button presses, then draw the frame, in under 14-20ms. Magic Leap was always a much more difficult problem... they have to respond to a user's head movement, parse the scene the user is looking at (which could be anything), fig…
If it works near a closeline blowing in the wind that's really hard and impressive.
Re: Magic Leap’s technology may be years away from completion
#15*than
I'm not sure why the original title didn't suffice.
Re: Magic Leap’s technology may be years away from completion
#16Re: Magic Leap’s technology may be years away from completion
#17Wow. So if Magic Leap is vaporware, does that leave Microsoft as the only ones publicly making progress in AR? Plenty of companies are shipping VR, but AR ends up being the future, HoloLens is building up quite a lead.
Re: Magic Leap’s technology may be years away from completion
#18If by "game" they meant gaming potential employees and investors, then the assertion may well have been true.
Re: Magic Leap’s technology may be years away from completion
#19So VR is hard enough - to avoid jitter that makes users feel sick you have to respond to a user's head movement, render a new frame with the new information the user should see, respond to any button presses, then draw the frame, in under 14-20ms. Magic Leap was always a much more difficult problem... they have to respond to a user's head movement, parse the scene the user is looking at (which could be anything), fig…