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How to Ship Side Projects

blog.andyjiang.com

111–114 of 114 posts

Re: How to Ship Side Projects

#111
post #90

Earlier quoted context omitted.

> even if you were to just tickle them with a stick and steal 0.1% of their customers Just be careful with this line of thinking. This is the fallacy of "it's a $2 trillion market, so if we get .001% of .001%...!"

What makes this a fallacy? Because it's encouraging low expectations? I've heard this reasoning before and it's always seemed optimistic to me.

The fallacy is when people use the size of a market as support of why they should enter it, sort of like this:

Founder: "We should enter X market! It has $1 Trillion worth of annual business." VC: "It must be heavily saturated, with mature, efficient companies. Why should we fund you?"

And now is the fallacy - instead of replying with something like "we have better A, we do B differently and we're priced at C," they say "well we don't have to take over the entire market, we ONLY need .001% and we'll be billionaires!"

And the fallacy, more specifically, is similar to an appeal to probability, because using such broad metrics aim to give the VC a false sense of confidence - that even if the founders aren't 100% successful, they only need to be .00001% successful for them to make a killing.

But it still doesn't answer the original question: How does a founder go from 0% to .000001%.

But when you're evaluating the marketplace, it's perfectly reasonable to say "I need x% of the market to break even, y% to earn a profit" and extrapolate from there. The idea itself isn't bad, it's when it's used improperly.

Re: How to Ship Side Projects

#112
post #67
post #12

Shameless plug, I just launched an overhaul to a side project today ( https://instacalc.com ). The biggest impetus was having a friend using the old version who pinged me with some feature requests. It reminded me that the service can help people I know directly and gave me a huge boost of motivation. If friends and family are using it, you'll want to help them out :).

Doesn't seem to work on Safari (9.1.3 on macOS).

Found and fixed the bug, should be working now. (For what it's worth, I was using fat arrow functions in javascript, which aren't supported in all browsers yet. Forgot to compile it down to ES2015.)

Re: How to Ship Side Projects

#113
post #89

Earlier quoted context omitted.

If I remember correctly, I pushed the barebones chat plugin out (it was embarrassingly bad at this point) after 1-2 months of development. At that point I was also working part-time and finishing my CS degree, so the amount of time I had to work on it was limited. Somehow I still managed to convince a few people to use it though

so you charged right away ?

I charged when I had the first good feature, and that was about 1 months after the initial release

Re: How to Ship Side Projects

#114

I like it, except for the part about "refactor later" in my mind the best way is refactor "first" so that adding your feature is "easy"...though I don't always follow my own advice with hobby projects LOL. Don't let technical debt subsume you, though, fight back eventually.

I do like the part about focusing on "the next feature for your customer" though, customer centric can take you far, that's good...most/many hobby projects focus on only the next "feature for me" and never get around the marketing/polishing side of things, whereas focusing on customer-ish stuff encourages the latter, the latter being 80% of success typically overall (or get a partner to do that part, the common successful way there...)
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