I really like the idea of approaching rapid development like writing an essay or a blog the first time. Just getting all the words out on the paper goes a long way; same thing goes for programming.
How to Ship Side Projects
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Re: How to Ship Side Projects
#22Sorry but those animated gifs distracted me from reading. Normally I will scroll things like that off the page but when they come so close to each other all I see is the movement.
Re: How to Ship Side Projects
#23Re: How to Ship Side Projects
#24I'm going to go ahead and disagree. I suggest that instead of this approach, you take an approach of starting by overengineering it and making it absolutely perfect in every way - then just ship the part of that you manage to actually do. Sometimes the best way to write a short story is to write a three-volume epic.
Re: How to Ship Side Projects
#25I'm going to go ahead and disagree. I suggest that instead of this approach, you take an approach of starting by overengineering it and making it absolutely perfect in every way - then just ship the part of that you manage to actually do. Sometimes the best way to write a short story is to write a three-volume epic.
I think I'd need to see some evidence that that is a more effective strategy than starting small. My biggest enemy is always analysis paralysis. The bigger the project, the less likely I am to ever even start, much less finish anything. Likewise, when I do start, if the scope is too big, I'll flit from concept to concept never really finishing any of them. But, when I have a very small, concrete, and actionable item,…
"To begin with, GNU will be a kernel plus all the utilities needed to write and run C programs: editor, shell, C compiler, linker, assembler, and a few other things. After this we will add a text formatter, a YACC, an Empire game, a spreadsheet, and hundreds of other things. We hope to supply, eventually, everything useful that normally comes with a Unix system, and anything else useful, including on-line and hardcopy documentation."
Looks like he did all that. (Mostly in the form of Emacs). Anyway it's hard to get more ambitious than a list like that. Other early announcements of effective projects were the same - very large vision.
Re: How to Ship Side Projects
#26Start with a credit card form. If nobody would pay for it, why would you invest precious time building it? You have better things to do. :)
I agree with this sentiment. Nothing motivates me more knowing there is potential to make money on it. Then again there are those side projects you do just for fun but those are ones I also don't invest tons of time on.
Re: How to Ship Side Projects
#27Re: How to Ship Side Projects
#28I'm going to go ahead and disagree. I suggest that instead of this approach, you take an approach of starting by overengineering it and making it absolutely perfect in every way - then just ship the part of that you manage to actually do. Sometimes the best way to write a short story is to write a three-volume epic.
This really increases the likelihood that you won't ever ship anything though
Re: How to Ship Side Projects
#29Sorry but those animated gifs distracted me from reading. Normally I will scroll things like that off the page but when they come so close to each other all I see is the movement.