How to Ship Side Projects
blog.andyjiang.com
How to Ship Side Projects
1–10 of 114 posts
Re: How to Ship Side Projects
#2Re: How to Ship Side Projects
#3Re: How to Ship Side Projects
#4I've failed to ship 6-7 side projects because of limits to my free time. The best side project I've successfully shipped, besides blogging, was limited to 2 "features" one of which I already had from a failed project.
Re: How to Ship Side Projects
#5Re: How to Ship Side Projects
#6Re: How to Ship Side Projects
#7If nobody would pay for it, why would you invest precious time building it? You have better things to do. :)
Re: How to Ship Side Projects
#8Re: How to Ship Side Projects
#9This was a good blog post. I have shipped side projects before. What helps me the most is to always have some really, really tiny incremental goal every week that's achievable. This way, there's always some momentum of sorts, even if some weeks are far less productive than others. It's when momentum dies completely that projects don't come out of the abyss.
I have shipped a few web projects this way and found it's been just as useful for game development. In the rush to see progress I burnt out learning last time, but this time I am making serious progress with just a small task each day or every couple of days.
Also adding minor bugs that are turning into rabbit holes to a backlog for later helps keep me motivated.