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Treksit – Graph theory game

treksit.com

11–20 of 24 posts

Re: Treksit – Graph theory game

#12
J age 11yo says it's "cool-a-rooney". Personally I liked it, but the instructions were too terse to get us started properly and the hyperspeed thing is a little strange, I assume it's just a distraction?

One problem we had was that J opened the menu at the bottom of the [small] playing area, that covered the "right arrow" that moves on to the next map. It wasn't obvious how to get back to playing, the "play" button didn't close the menu and the collapse arrow wasn't visually apparent.

Re: Treksit – Graph theory game

#14

J age 11yo says it's "cool-a-rooney". Personally I liked it, but the instructions were too terse to get us started properly and the hyperspeed thing is a little strange, I assume it's just a distraction? One problem we had was that J opened the menu at the bottom of the [small] playing area, that covered the "right arrow" that moves on to the next map. It wasn't obvious how to get back to playing, the "play" button d…

Press the same button to collapse.

Re: Treksit – Graph theory game

#16
post #7
post #5

Fun! This is similar to Simon Tatham's Untangle ( http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ and the sgt-puzzles package on Debian systems).

Original version is http://planarity.net/ , made by me! I rewrote it in JavaScript a few years back: https://github.com/tantalor/raphael.planarity

I wanted to say thanks for your game! I loved it when it first came out!

Re: Treksit – Graph theory game

#17
Nifty. The arbitrary size of the playfield (and its invisible border) was annoying at times, though.

More suggestions:

* A reset button when things get too messed up

* A "check my work" button that highlights errors, which can be hard to see when there get to be a lot of points and edges

* Ability to select and drag multiple points (particularly useful when you need to shift an entire section over to have more room to work

* A clearer explanation of the UI (I was reluctant to click on the diamond icons for fear of losing my progress)

* Some sort of ending (even just a "Congratulations" message)

Re: Treksit – Graph theory game

#19

Nifty. The arbitrary size of the playfield (and its invisible border) was annoying at times, though. More suggestions: * A reset button when things get too messed up * A "check my work" button that highlights errors, which can be hard to see when there get to be a lot of points and edges * Ability to select and drag multiple points (particularly useful when you need to shift an entire section over to have more room t…

There is a reset button if you click the upward-pointing arrow at the bottom of the playfield then the "play" icon.

Also loved this game. Found it challenging - seems like a good starting point is to find the nodes with the least links and put them around the edge, maintaining all the symmetries you can. Love the feeling of inversion that you get when you eliminate a load of crosses in one move.

Re: Treksit – Graph theory game

#20
post #3

Easy peasy puzzle

Easy peasy? Isn't graph planarity NP-complete?

No, graph planarity can be determined using Kuratowski's theorem, which essentially states that a graph is planar if and only if it doesn't contain K_{5} or K_{3, 3}.

I believe the planarity test algorithm has been improved, such that it can be done in O(n) using the edge addition method [1].

[1] http://www.drdobbs.com/planarity-by-edge-addition/184406070

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