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Listen to Your Customers, They’ll Tell You What to Build

blog.tailwindapp.com

21–30 of 85 posts

Re: Listen to Your Customers, They’ll Tell You What to Build

#21
post #2

This is both true and dangerous advice. You must listen to your customers, but then you must conceptualize their needs, prioritize them, and think about how to solve those needs well . There is nothing worse than a "Christmas tree product" where every customer has hung some requirement and there is no conceptual unity or design. Loads of "enterprise" products are hairballs like this. TL;DR: It's not listen -> impleme…

Great example of this is from a music software from Propellerheads. Everyone was complained about the bulky, sluggish file browser. It stayed like that for a few versions, but then they reinvented the whole file browsing experience instead of doing the easy solution of just making it simply faster.

Re: Listen to Your Customers, They’ll Tell You What to Build

#22
Working as a designer, I've come to appreciate a lot of the ideas in Non Violent Communication. This is more or less the central idea of NVC: needs are very low level and highly likely to be shared by many people, whereas the strategies used to fulfil those needs are much more specialized and particular to a person or a small number of people.

People will communicate and confront you with their strategies for fulfilling the need they have rather than communicating the need itself.

Learning to "listen for needs" is not only valuable for conflict resolution, but also for service development.

Re: Listen to Your Customers, They’ll Tell You What to Build

#23
There can be counterexamples to that advice. Maybe since Tailwind is in the B2B space, this affects their bias of the recommendation.

If you're in the Enterprise/SaaS/B2B space, it seems more common to closely track what your (paying) customers want.

However, if you're in B2C or mass market, there are successful examples of being bold with providing something your customers didn't ask for. An example is the Facebook "newsfeed" feature rollout in 2006.[1] They initially had a user revolt over it but Mark Z and his team stuck to their guns and sure enough, the newsfeed became addictive and contributed to the envious engagement metrics that Myspace/Friendster couldn't match.

It's the modern variation of Ford's apocryphal "if I had asked people what they wanted, they would have said faster horses."

But that doesn't mean all counter-intuitive decisions by businesses always make sense. Steve Jobs removing the floppy drive on iMac met disapprovals and eventually was vindicated by fast USB adoption ... but the jury is still out on removing the headphone jack from the iPhone 7.

Setting aside the missteps by Apple, a creative startup could identify with Steve Jobs saying, "customer's don't know what they want until we've shown them."

[1] https://techcrunch.com/2006/09/06/facebook-users-revolt-face...

Re: Listen to Your Customers, They’ll Tell You What to Build

#25

What if you don't have any customers?

Then ignore the stupid advice in the title and likely article (I just skimmed but only saw noise) and instead of listening to anyone else, build something amazingly great. Seriously, build something amazing and then tell people about it.

Nobody is going to tell you how to do it. it has to come from you.

Re: Listen to Your Customers, They’ll Tell You What to Build

#26
post #13

The signal to noise ratio tends to be poor though. So many will insist and swear and beg and threaten about what they think they need, or what they used to do, or what they won't pay for but would like to have if it's free and maintained indefinitely. There's often a background noise of "all change is bad" and some improvements are not as clear as helicopter vs rush hour traffic, so the benefit will take time to appr…

Great point about the signal to noise ratio. One interesting thing there is how the ratios differ between a mostly emotional experience (a new social platform for example) vs.. say.. a product that helps the user make more money (most B2B). You'll often have much less noise when all of your users want roughly the same specific thing. But, like you said, there's definitely still a bunch of noise.

For sure it gets a lot worse if you have multiple different groups saying different things and you don't know which are the most important or profitable.

Re: Listen to Your Customers, They’ll Tell You What to Build

#27

What if you don't have any customers?

Would recommend you check out "The entrepreneurs guide to customer development"!

Customer Development is a process that's really meant to be applied to prospective customers. The whole point is to figure out what problems the market needs, and ultimately what kind of solutions there might actually be a market for.

Instead of building something and then going to people and asking if it's useful, find out what a large segment of the market would find useful first.

Get out of the building and talk to actual people - create simple experiments to help you prove whether a market actually exists. Validate your assumptions before building. Follow the Lean Startup methodology :)

Re: Listen to Your Customers, They’ll Tell You What to Build

#28

What if you don't have any customers?

Then ignore the stupid advice in the title and likely article (I just skimmed but only saw noise) and instead of listening to anyone else, build something amazingly great. Seriously, build something amazing and then tell people about it. Nobody is going to tell you how to do it. it has to come from you.

Super interesting perspective here :) Question - in this no-customer scenario what's the downside of trying to solicit feedback from others while you go along?

Re: Listen to Your Customers, They’ll Tell You What to Build

#29

Working as a designer, I've come to appreciate a lot of the ideas in Non Violent Communication. This is more or less the central idea of NVC: needs are very low level and highly likely to be shared by many people, whereas the strategies used to fulfil those needs are much more specialized and particular to a person or a small number of people. People will communicate and confront you with their strategies for fulfill…

This is very true. I'm going to read the NVC book after reading your comment.

Similarly, I've found that users often express all sorts of suggestions for how to accomplish some need they have. While many of their ideas are (from a UX/design standpoint) horrible, the core need is valid and often highlight something important that has been misunderstood or overlooked by the design.

The hardest people to get "needs" information from are intelligent, computer-literate people, who are often unwilling to admit that they find something counter-intuitive, and often frame their feedback in a way that conceals that fact... But who will end up not using something because of the friction that a suboptimal design causes.

I've also found it helpful to let people draw mocks of their solutions with a sharpie and to also share my own impromptu sharpie mocks with them based on their feedback.

At the very least, this process makes them feel respected and lower their guard which can often help them share information that is helpful in designing a product.

The craziest moments are when it turns out after weeks of trying to understand a user's feedback, that the user simply wanted a report view of some information and was trying to give feedback to make an interaction design turn into a report. This is quite common, especially in a feedback group where the highest status person is the manager who does actually need a report but is offering general feedback on general usability.

Re: Listen to Your Customers, They’ll Tell You What to Build

#30

What if you don't have any customers?

Then ignore the stupid advice in the title and likely article (I just skimmed but only saw noise) and instead of listening to anyone else, build something amazingly great. Seriously, build something amazing and then tell people about it. Nobody is going to tell you how to do it. it has to come from you.

The point is to talk to people to know whether something you want to build is actually going to be great before you go and build it. Most of the time when people go and build what they think is "great" they end up realizing that nobody actually cares. It's a sure-fire way to waste a ton of time of money, which for startups, are the two scarcest resources you have.
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