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Adobe Responds to Jobs

blogs.adobe.com

91–100 of 128 posts

Re: Adobe Responds to Jobs

#91
post #88

Earlier quoted context omitted.

Good thing disabling Javascript completely cripples basic CSS selectors... Not.

Some browsers will only respect the :hover pseudo-class on anchors.

IE < 8. Downvoters are missing the point: Graceful degration / progressive enhancement are core parts of the HTML platform, not Flash.

Re: Adobe Responds to Jobs

#92
post #66

Earlier quoted context omitted.

To be fair, it's technologically nearly impossible. The incompetence is coming from whomever is promising it. The engineers are fucked...

Why? There's no qualitative computational difference between a smartphone and a desktop computer; further, the quantitative difference between today's smartphones and older Flash-capable machines of a decade ago is probably not that huge.

Absolutely not true that there's no difference. The speed of your desktop comes from using POWER. Today's desktop CPUs alone pull up to 130 WATTS. My desktop CPU bought in 2000 used 30 W. Now even notebook CPUs use more when they're not idle! Now I can come to a lot of web pages where only Flash ads use 100% of a modern CPU! That translates in 60-70 Watts. Then compare all this with the goals for device which should work with battery for hours.

Re: Adobe Responds to Jobs

#93

Apple could buy Adobe. They have more than double Adobe's market cap sitting around in cash . Forgetting Flash, Adobe is a cash cow, has a lot of great engineers, and some amazing software I'm sure Apple would love to brand as their own.

I've also been thinking about this lately. Flash and related products are only a small part of a not very large company, relatively speaking. Why can't Google or Apple just make a deal for Flash/Flex? It's clear that the web (and mobile web) is critical for both.

Re: Adobe Responds to Jobs

#94
post #34

Earlier quoted context omitted.

It already has been put to the test, in countless other situations. For example, look at video game consoles -- crossplatform libraries ensure that really high quality games can be ported to every major platform. Do they lack some features of some consoles? Yes. Regardless, are they still hella fun to play? Of course!

Well see even there it's Job's contention that crossplatform frameworks should have displaced native frameworks and limited the hardware manufacturers to effectively just supporting the crossplatform frameworks. Surely the best argument against Job's position is the iPhone itself. The most important and dominant crossplatform framework in the world is HTML+JS and Apple actually wanted it to take the place of native f…

> Surely the best argument against Job's position is the iPhone itself. The most important and dominant crossplatform framework in the world is HTML+JS and Apple actually wanted it to take the place of native frameworks. But we all know how that ended and now we have the App Store.

And with this paragraph you exactly proved why Flash doesn't have sense on the iPhone.

Re: Adobe Responds to Jobs

#95

Earlier quoted context omitted.

Go back through the history of Apple's (and its many, many sycophantic fans) proclamations - such as apps on the phone, push notifications, multitasking - and there is a disturbing trend of Apple (and its followeres) making moral pontifications, stamping their feet, and then quietly and shamelessly backtracking when proven wrong. Jobs is trying to undermine the competition because he fears that he made the wrong choi…

Or merely look at some of Apple's other technology bets: Apple Desktop Bus over PS/2 and serial (ADB lost, native ps/2 and serial connectors are still around and USB can easily talk to ps/2 or serial devices with the aid of a simple adapter). SCSI over IDE (IDE won). PowerPC over x86 (x86 won). Firewire over USB (USB won). AppleTalk over TCP/IP (TCP/IP won). I don't think Flash is the right choice, and I'm ok with th…

To be fair, all the other pre-90s microcomputer networking standards (NetBIOS, IPX, token ring..) are also dead, Apple Desktop Bus was introduced before the PS/2 port, and IDE was introduced (as a one-vendor proprietary implementation) in the same year that Apple started putting SCSI hard drives into Macs.

Re: Adobe Responds to Jobs

#96
post #4

Adobe is basically saying that Flash will be available on competitor's phones and the market will decide; which is exactly the right response. I wish most tech bloggers would take this view and just shut up with the endless "analysis" of Flash and Apple. Flamewars don't decide anything, the market does.

Bloggers don't get clicks by STFU'ing. Probably best to just not read them :)

[deleted]

Re: Adobe Responds to Jobs

#97
post #4

Adobe is basically saying that Flash will be available on competitor's phones and the market will decide; which is exactly the right response. I wish most tech bloggers would take this view and just shut up with the endless "analysis" of Flash and Apple. Flamewars don't decide anything, the market does.

Go back through the history of Apple's (and its many, many sycophantic fans) proclamations - such as apps on the phone, push notifications, multitasking - and there is a disturbing trend of Apple (and its followeres) making moral pontifications, stamping their feet, and then quietly and shamelessly backtracking when proven wrong. Jobs is trying to undermine the competition because he fears that he made the wrong choi…

There were no objections to either push notifications nor multitasking. At one point they weren't offered simply because you can't do all things at once, but Apple never made any objections to the technologies, moral or otherwise.

Re: Adobe Responds to Jobs

#98
post #54

Earlier quoted context omitted.

> Jobs is trying to undermine the competition because he fears that he made the wrong choice. You think so? Smart-phones have been around a long time. The iPhone was announced over three years ago, yet here we are in the middle of 2010 and mobile Flash is still nowhere to be found on any mobile device. How is that not Adobe's fault? Is Adobe just not very interested in mobile Flash, or are there very serious technica…

Others have already pointed out the N900. On a more historical note, mobile Flash did exist in 2007. I was using it to watch Youtube on my Nokia N800. It was slow -- the device didn't have enough CPU power to simultaneously download and playback, so you had to pause the video and let it cache completely first. But it most definitely did exist, and I am convinced that implementation would have worked well on 2009 hard…

Simply existing is not good enough for Apple, their bar is higher than that. See copy/paste on iPhone for an example:

They could have implemented the menu-driven kind of copy/paste found on Palm Pre and Android, but they wouldn't because it sucks. Apple prefers nothing at all over a solution that sucks. So we got nothing in place of cut/paste, until they figured out to do it in a way that didn't suck. Simply existing is not good enough. Not even Adobe is claiming that Flash on mobiles works today, let alone three years ago.

Re: Adobe Responds to Jobs

#99
post #46

Earlier quoted context omitted.

Go back through the history of Apple's (and its many, many sycophantic fans) proclamations - such as apps on the phone, push notifications, multitasking - and there is a disturbing trend of Apple (and its followeres) making moral pontifications, stamping their feet, and then quietly and shamelessly backtracking when proven wrong. Jobs is trying to undermine the competition because he fears that he made the wrong choi…

true -- but this time he seems to have gone too far to turn back. then again, remember when PowerPC was better than Intel? Jobs is a master of the Big Lie.

At the time, they arguably were better. Things change, and Apple changes too. Don't see anything wrong with that.

Re: Adobe Responds to Jobs

#100
post #33

Earlier quoted context omitted.

I have Flash on my Nokia N900... Runs smoothly and nicely, too! Directly via the default Firefox browser! This may come as a surprise to some, but there's a whole mobile world outside of the Apple iPhone... you get far better hardware, no lock-in, and (now with Android/Maemo) a very solid UI.

Can you send a little of that smooth-and-nice my way? You say there's no lock-in outside of the iPhone, but what do you call Flash? Yes, the spec is technically open, but there still haven't been any players that work as "well" as Adobe's. Which, by the way, is many people's problem, as Flash Player has been nothing but a pain to me. The Linux and OS X versions are horrible and Adobe's done very little to fix them. A…

I really do not care about Flash. What I care about is the freedom to use any programming language that I like or see fit for the problem at hand. Section 3.3.1 is not only banning Flash although that would be wrong too. It bans _every_ other language than the three C's and "JavaScript as executed by the iPhone OS WebKit engine".

The argument is not that Flash is open or the holy grail. It is that Apple forbids the use of any unapproved language. And the real problem is that they can prohibit it's use because they dictate whats availabe for the iPhone and what's not.

The world would be a better place if they could not get away with this. Let's hope they can't.

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