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Slack client for Commodore 64

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61–70 of 92 posts

Re: Slack client for Commodore 64

#61

How am I going to display emojis on my Commodore 64?

Well, the C64 screen resolution is 320 x 200, so you should be able to do some awesome full screen emoji :)

Standard sprite size on the C64 in high res mode is 8x8, and you can't use more than two colours within that space, should be serviceable.

Re: Slack client for Commodore 64

#63
post #14

Does the C64 have TCP/IP capabilities?

In a way, oh yeah :) https://github.com/contiki-os/contiki/tree/master/platform/c...

http://mos6581.com/pictures/commodore-64/fsf.jpg

It works surprisingly well, I've got it setup at the office.

Re: Slack client for Commodore 64

#64
post #29
post #24

I could really use this seeing as... https://twitter.com/NickPoorman/status/737647940026634240

I connect to Slack from my favourite IRC client (Irssi) after getting fed up with the memory that the official client used. It's not as retro-cool as this C64 port but it fits my command line orientated workflow better than the Electron app did and allows me to build my own client-side plugins in Perl.

Use 'Glass TTY VT220' font (at 20 point) in your terminal app and your retro-cool game will increase two levels.

Re: Slack client for Commodore 64

#66
post #56
post #33

Earlier quoted context omitted.

Mattermost might fit the bill. I haven't used it, personally. https://www.mattermost.org/features/

One issue we had with Mattermost is that some authentication modules (e.g. OAuth) are not part of the free core. Rocket Chat does not have this issue, though the mobile app is a bit less polished.

Hi, we agree, and that's why we are about to launch brand new native apps for iOS and Android. Let me know if you'd like to join the beta testers.

Re: Slack client for Commodore 64

#67

Earlier quoted context omitted.

Well, the C64 screen resolution is 320 x 200, so you should be able to do some awesome full screen emoji :)

Standard sprite size on the C64 in high res mode is 8x8, and you can't use more than two colours within that space, should be serviceable.

Sprites are 24x21, characters are 8x8 :)

Re: Slack client for Commodore 64

#68

Earlier quoted context omitted.

Well, the C64 screen resolution is 320 x 200, so you should be able to do some awesome full screen emoji :)

Standard sprite size on the C64 in high res mode is 8x8, and you can't use more than two colours within that space, should be serviceable.

C64 sprites are 24x21 pixels in 1-bit monocolor (foreground color + transparent), or wide-pixel 12x21 2-bit multicolor (3 colors + transparent).

Re: Slack client for Commodore 64

#69

Does the C64 have TCP/IP capabilities?

It has (pretty bad) RS232 routines in ROM, which bit-bang across some of its GPIOs (of which there are 10 or so on the User Port).

Other than that, it has its serial peripheral bus, used mostly for printers & disk drives. There were also device sharing & custom networking hubs which sit on that bus.

The ROMs supported a notion of general byte streams and could do simple redirection. It had that stream support for tape, keyboard, screen, RS232, and "device on the serial bus" built-in. Obviously, newer 3rd party hardware can support Wifi/Ethernet in various forms, and software can drive IP over existing links (like SLIP over RS232 adapters).

Oh, it also had a few hardware serial shift lines intended for the serial peripheral bus, but those never got used for that purpose (until the C128) and mostly sit unused.

Re: Slack client for Commodore 64

#70
post #33
post #32

Earlier quoted context omitted.

You're right. We were looking for an internal chat solution for our company. Currently we use IRC, but it would be nice to have an offline mechanism so we don't need to run IRC bouncers or CLI clients on our servers to receive messages when we're not in the office. We considered Slack, but decided it was too risky to host our internal communications on someone else's service. I'm waiting for the day Slack has a huge…

Mattermost might fit the bill. I haven't used it, personally. https://www.mattermost.org/features/

For those who haven't tried it, here's a video of how Eclipse Foundation uses Mattermost as an open source, self-hosted Slack-alternative: https://www.youtube.com/watch?v=dfeNFJnCfcg

While there's not yet C64 support, Mattermost connects to IRC, Slack, Gitter, Discord, Telegram and HipChat using Matterbridge (https://github.com/42wim/matterbridge).

In terms of features, the Mattermost community has added quite a few that aren't available in Slack--markdown support, multi-team accounts, threaded messaging, etc.: https://www.mattermost.org/what-slack-might-learn-from-its-o...

Mattermost deploys as a single Linux binary with MySQL or Postgres and you control everything.

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