Earlier quoted context omitted.
I'm not familiar with the SteamVR tracking modules that you linked, however from the link: > The CM1 contains all the circuitry necessary to convert SteamVR Tracking base station infrared light into a digital output that encodes the angle of the sensor from the base station. That implies that it's not a full location tracking solution by itself (angle only). The data sheet[0] doesn't seem to shed any further (ahem) l…
Correct, it's only going to give you a signal "upon incident light from an IR source once the threshold level for light intensity has been exceeded"[0]. What you are getting in this chip is all of the work Valve and Triad have done in improving the accuracy of that envelope signal. Essentially, the accuracy in the timing of that signal == the accuracy of the position. There's a really good talk from Steam Dev Days[1]…
@ashtuchkin maybe link it from your page?