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Amazing fractal-inspired animation done with HTML5 and Canvas

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Re: Amazing fractal-inspired animation done with HTML5 and Canvas

#11
post #9
post #5

And it only uses 61% of both my 3.0GHz cores.

But it doesn’t beachball and it doesn’t crash. Flash is the only piece of software I use that crashes constantly. As in nearly every day. Compared to once, twice or even as much as – gasp! – a dozen times per year when using all that other stuff I use. It’s disruptive. It’s annoying. More so than spinning fans. That’s a minor annoyance compared to the crashes.

In theory though, it should be much easier to fix a couple of crashes than to increase the performance of JS + canvas, say, an order of magnitude.

Re: Amazing fractal-inspired animation done with HTML5 and Canvas

#12
post #11
post #9

Earlier quoted context omitted.

But it doesn’t beachball and it doesn’t crash. Flash is the only piece of software I use that crashes constantly. As in nearly every day. Compared to once, twice or even as much as – gasp! – a dozen times per year when using all that other stuff I use. It’s disruptive. It’s annoying. More so than spinning fans. That’s a minor annoyance compared to the crashes.

In theory though, it should be much easier to fix a couple of crashes than to increase the performance of JS + canvas, say, an order of magnitude.

Why do you think that Flash running the same Ecmascript code would be an order of magnitude faster?

Flash may (currently) have more capabilities than browsers, but when matched point for point (e.g. video vs video, SVG vs vectors, Canvas vs procedural bitmap generation) I've not seen any evidence of spectacular performance differences, despite browser code running in a secure sandbox. And when there is it's rarely something fundamental, like you'd see comparing HTML5 or Flash video against a simple video playback system, just bugs and/or unoptimized code.

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