I can handle that.
First off, it gets a lot of (undeserved) hate from the Java-type people who think they know what OO is, but don't (because Java isn't OO, or so says Kay, and even if it is, there's a whole lot of rubbish mixed in. For that matter, I don't think JS qualifies either, by Kay's definition, but it's closer). These are the people who say things like, "How can it be OO if it doesn't have classes?" and, "where are my Refactoring tools?" or "Design Patterns!" and implement a bunch of java-esque "classes," and proceed to write IteratorStrategyFactoryManagerService (speaking of which, if you have any actual "classes" in JS with the word "Strategy" in the name, indicating they implement the GoF Strategy pattern, you should stop now. And feel bad about yourself. But that's another story).
With ES6, we have "classes," so these people can stop complaining, but it's still bad, because they're actually syntactic surgar over prototypes, so you still need to understand prototypes (to say nothing of how "this" works, a genunine mess in JS, but a necessary one), but it's no longer obvious that that's what's happening, so you might think that you don't.
The more significant complaints are about Javascript's famous weak typing (quick, what's []+""? What about ""+[]? And {}+[]?), ASI (which is why if you're returning an object/array, you can't put the openbrace or openbracket on the next line, and why semicolons only sometimes matter), and general quirkiness (the aforementioned this, and so on).
These are actually legitimate reasons to dislike JS, but in my experience, they're not as severe issues as they're made out to be. If you really can't take it, though, TS or Flow can help you.