Earlier quoted context omitted.
I agree! I don't understand these two separate arms of Google VR. Couldn't they do the processing power on the server side if you have a fiber connection?
VR needs 90fps with only a few milliseconds of latency between moving your head and seeing the movement in your headset. Both can't be achieved by streaming from a remote server…
Google Earth VR
141–150 of 159 posts
Re: Google Earth VR
#142Of course. Only available on the HTC Vive. I regret my oculus rift purchase.
It's built on SteamVR so it supports Oculus natively (edit: however Google has added a software check to Google Earth VR to block any other headset, which I imagine they'll remove once Oculus Touch launches). Since you don't need hand controllers for the guided tours it should still be a pretty good experience. And Oculus Touch in 3 weeks will allow for the full experience. As an early Touch owner I think a lot of Vi…
The experience in that wizard duel game was pretty immersive, and it was cool to kind of be able to wiggle your fingers. How would you compare the oculus experience to the Vive given that it still isn't room scale VR?
Re: Google Earth VR
#143Earlier quoted context omitted.
It looks very nausea inducing, even the video gave me a little bit of an issue. Did you experience any of that?
I loved the app but I did feel a bit sick, even with their comfort mode turned on (which I really appreciate that they added). Probably won't go as wild with the flying next time but overall it was still a great experience. I should mention that I'm very perceptible to simulator sickness, even after using VR for over an hour every day for the past 2 years.
Can you share any tips for using a VR headset without puking?
Re: Google Earth VR
#144I played this for about 2 hours recently, and it’s so much fun! Flying around like that really gives you a perspective of your home town that you don’t usually get. For instance, I have discovered that there’s actually train tracks underneath a bridge over which I drive fairly frequently — from inside the tram, I never saw them. Notably, this is significantly better than the “liquid galaxy” installations one can find…
Is it only available on HTC Vive? Can Google Cardboard users experience it?
Re: Google Earth VR
#145Earlier quoted context omitted.
VR needs 90fps with only a few milliseconds of latency between moving your head and seeing the movement in your headset. Both can't be achieved by streaming from a remote server…
Yet... And once you can leverage the power of the cloud for rendering that makes VR a much more portable proposition.
This would be possible if everyone had a VR render cluster nearby (<100mi) and no network congestion ever happened. Otherwise, not a chance.
Re: Google Earth VR
#146Earlier quoted context omitted.
VR needs 90fps with only a few milliseconds of latency between moving your head and seeing the movement in your headset. Both can't be achieved by streaming from a remote server…
Yet... And once you can leverage the power of the cloud for rendering that makes VR a much more portable proposition.
Re: Google Earth VR
#147I played this for about 2 hours recently, and it’s so much fun! Flying around like that really gives you a perspective of your home town that you don’t usually get. For instance, I have discovered that there’s actually train tracks underneath a bridge over which I drive fairly frequently — from inside the tram, I never saw them. Notably, this is significantly better than the “liquid galaxy” installations one can find…
Is it only available on HTC Vive? Can Google Cardboard users experience it?
Re: Google Earth VR
#148Earlier quoted context omitted.
You can go to Tehran & North Korea, just need to apply for a visa.
> "You can go to Tehran & North Korea" Leaving, on the other hand... https://travel.state.gov/content/passports/en/alertswarnings... https://travel.state.gov/content/passports/en/alertswarnings...
most people speak OK english, very welcoming and friendly. don't trust some crap propaganda.
Re: Google Earth VR
#149Earlier quoted context omitted.
I loved the app but I did feel a bit sick, even with their comfort mode turned on (which I really appreciate that they added). Probably won't go as wild with the flying next time but overall it was still a great experience. I should mention that I'm very perceptible to simulator sickness, even after using VR for over an hour every day for the past 2 years.
I don't have a headset yet and this is my biggest fear before investing in one. I'm quite prone to motion sickness in games. Can you share any tips for using a VR headset without puking?
The funny thing about Google Earth is that even though you can "fly" over the map, it is coupled with a pulling motion with the hand controllers. My brain seems to interpret this hand motion coupled with the displacement as me pulling the landscape to me instead of me flying over the landscape. Because of this, I had absolutely no motion sickness at all in Google Earth.
It is a motion scheme that I have seen in no other VR app and for me it is a very interesting achievement of the software.
Re: Google Earth VR
#150Why only on HTC Vive? Does this require huge computing power, or is it because of the controllers? I hope it'll become available on the Google Daydream phones.
They had to do a crazy amount of optimization just to the Earth engine to make it work in 90fps VR. Here's a talk one of the devs gave at SIGGRAPH a few months ago about how they made it work: https://vimeo.com/177549565