Post Virtual Reality Sadness
11–20 of 163 posts
Re: Post Virtual Reality Sadness
#12The only legitimate symptom I've heard of is some people, myself included, get VR dreams in the beginning, but they quickly go away. This has led me to the idea of making a VR lucid dreamer trainer considering dreams and VR environments have so much in common, but thus far not a lot of traction on my part especially in regards what game mechanics would help you achieve lucid dreams.
That said, I find most of the experiences fairly milquetoast with rare "Wow" moments which cannot be relived again. Unlike a typical skinner-box game, you really can't get wow'd over and over, but man, those initial wow's are incredible. I just flew in Freedom 7 in Alan Shepard's shoes last night in the beta for 'Go For Launch.' This had the real controls and the real audio in the mission. I didn't exactly weep, but it did affect me strongly on am emotional level, especially when I thought someone should ask Shepard to try this and tell us how realistic it is only to remember he passed away a while ago. I've been at work all day and haven't wished to be back in the capsule and I know if I do it again, it'll lose 90% of the magic. I may not ever play that mission again to be honest.
Savor the moments, guys. Don't pine to be constantly re-living the same stuff over and over in VR. It'll disappoint you in the end. VR is special in a way, but its not magical. It follows the same rules all other entertainment does. If you're finding yourself addicted then you've got a personal addiction issue. Its not the medium, its you. You probably need help at this point. Ask any ex-WoW addict how bad it can be and how it ruins lives. Seek out that help.
Re: Post Virtual Reality Sadness
#13The more we learn about humans the more its clear our narratives and "real world" are at least partial figments of our imagination. We remember narratives that we choose to and ignore evidence to the contrary.
VR could help reveal this for people (somewhat the same as is claimed for hallucinogens). It could also allow us to increasingly choose to build fully artificial realities. Who wouldn't choose to be a god?
Interestingly, I find this somewhat similar to looking at landscape photography that people enjoy - especially from vacation destinations. Almost every picture now has more dynamic range, edge contrast, contrast, and saturation than the human eye experiences. This means people get to amazing places but are disappointed when reality doesn't match the photo. Then they use various apps on their smartphone to try to take a picture that matches the fantasy (often by erasing any of the local context or culture).
Re: Post Virtual Reality Sadness
#14Perhaps this is related to Post-coital tristesse? [1] [1] https://en.wikipedia.org/wiki/Post-coital_tristesse
Re: Post Virtual Reality Sadness
#15Here's a fun thought that is really more of a science-fiction writing prompt: The author talks about his instinct to interact with the real world in the same way he interacted with the VR world. What if, as humans develop more and more realistic and immersive VR systems, it gives their bodies a real evolutionary incentive to develop telekinetic abilities?
Re: Post Virtual Reality Sadness
#16I don't know that this is VR-specific. I remember feeling like this after: - Playing with MS Paint on Windows 3.1 for hours on end until my eyes burned when i was 8. - Inhaling Lord of the Rings in about a week when i was 10. - Playing Ocarina of Time for 12 hours a day as a young teen. - Playing WoW in 100-hour weeks as an undergrad on summer break.
Re: Post Virtual Reality Sadness
#17I don't know that this is VR-specific. I remember feeling like this after: - Playing with MS Paint on Windows 3.1 for hours on end until my eyes burned when i was 8. - Inhaling Lord of the Rings in about a week when i was 10. - Playing Ocarina of Time for 12 hours a day as a young teen. - Playing WoW in 100-hour weeks as an undergrad on summer break.
Re: Post Virtual Reality Sadness
#18Re: Post Virtual Reality Sadness
#19I don't know that this is VR-specific. I remember feeling like this after: - Playing with MS Paint on Windows 3.1 for hours on end until my eyes burned when i was 8. - Inhaling Lord of the Rings in about a week when i was 10. - Playing Ocarina of Time for 12 hours a day as a young teen. - Playing WoW in 100-hour weeks as an undergrad on summer break.
My solution: Move out of the big cities. I live in a small town in the countryside and my world is that fantastic.
Re: Post Virtual Reality Sadness
#20I don't know that this is VR-specific. I remember feeling like this after: - Playing with MS Paint on Windows 3.1 for hours on end until my eyes burned when i was 8. - Inhaling Lord of the Rings in about a week when i was 10. - Playing Ocarina of Time for 12 hours a day as a young teen. - Playing WoW in 100-hour weeks as an undergrad on summer break.