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Visual Studio for Mac

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Re: Visual Studio for Mac

#231
post #14

For a moment I got all excited and thought they had ported WPF to OS/X.

I get the impression that WPF is pretty much on life support.

It is my belief that Windows Forms will outlive WPF and/or XAML. Currently WPF is still the "modern" way to doing Windows applications, but at some point Microsoft will come up with some new scheme, and all the WPF developer will jump onto that.

The developers that have still not abandoned WinForms will not jump shit when the next thing hits either. To keep the huge group of WinForms developers happy, Microsoft will continue to support and develop Winforms. For many, WinForms are still the fasted way to develop simple applications.

So if you want develop for the Windows (desktop) platform, WinForms will be a clear winner for many many years into the future.

Re: Visual Studio for Mac

#232
post #99

> At its heart, Visual Studio for Mac is a macOS counterpart of the Windows version of Visual Studio. Does it have a monolithic install and update process that's essentially a slow, bloated black box? That's my main turn-off with Visual Studio on Windows, and even more so with Windows itself. As soon as Microsoft figures out efficient installation and updates via CLI without the need to reboot, they'll dominate the d…

The statement "macOS counterpart of the Windows version of Visual Studio" is essentially false as far as I can see, the core of VS for mac is Xamarin Studio which is not Visual Studio.

Visual Studio for windows has two different "cores": the massive old C++/COM-based application used since forever, and the newer subsystems Such as The language subsystem (For C# and VB) Roslyn, which is .NET based.

Xamarin Studio could be using Roslyn, but the app isn't based on the same platform as VS itself is. Since it is at it's core a newer and much smaller application, it shouldn't have to have any of the setup issues that VS has (just like VS code doesn't).

Re: Visual Studio for Mac

#233
post #103

Earlier quoted context omitted.

They may be classics, but are they wrong? Yes, Apple has never targeted businesses, but they did target individuals professionnals at some point. Video and sound editors used to work on Macs, and now move to windows. It's a classic, but is it wrong?

I guess as always it will mostly depend on your use case. However this recent announcement from IBM might emphasis the need to reconsider theses year old arguments to take accounts of new facts : https://www.jamf.com/blog/debate-over-ibm-confirms-that-macs...

I knew about that (and Google's Macs).

But for standards businesses with relatively technologically inept people, when you need an Active Directory, you just need it.

Re: Visual Studio for Mac

#234

Earlier quoted context omitted.

Who are you (or anyone else) to decide what works best for me? Am I not capable of making my own decisions? Do I really need a hardware company making those choices for me? Did you not read beyond my first sentence? Who are we as programmers to decide what works best for our users? Were the clerks at the bank not capable of deciding for themselves if their pen and paper workflows worked better for them than the compu…

> Who are we as programmers to decide what works best for our users? The problem is, say you're an iOS developer, you get no choice; you HAVE to run a Mac and be at Apple's mercy. Other programs usually have decent alternatives or you can customise them to suit you,

The problem is, say you're an iOS developer, you get no choice; you HAVE to run a Mac and be at Apple's mercy.

Firstly, it's not true that you don't get a choice. Apple still makes laptops with f-keys. And you can always plug in a 3rd party keyboard.

Secondly, an more importantly, of all the options Apple don't give you (and there are an infinite amount of them), this one is so minor. Why, other this is how you are used to it, are the important reasons for using specifically the f-keys to step through a debugger? What is wrong with any of the other keys?

I agree of course that change merely for the sake of change is not a good idea, but surely, surely we can all recognise that Apple did not make this change on whim, simply to try something different?

Re: Visual Studio for Mac

#235

For a moment I got all excited and thought they had ported WPF to OS/X.

No way. WPF is too tightly bound to DirectX. Yes there are a lot of requests to do so, but effort is enormous.

Though there are projects that might indicate something (SkiaSharp and VulcanSharp) on mono project github organisation.

Re: Visual Studio for Mac

#236
post #143

The big question is - can I use it with Intel Fortran? (I am, sadly, 100% serious.)

Monodevelop/Xamarin.Studio have really simple addin system and writing addin to support anything shouldn't be big problem.

It is a lot easier than Visual Studio Extensibility system.

Re: Visual Studio for Mac

#237

Earlier quoted context omitted.

To be fair I don't bump up against it daily so this isn't some kind of deal breaker. Just disappointing. Mostly virtualization (server and/or desktop operating systems) but sometimes decent sized datasets (which really aren't too bad from SSD) and occasionally those things combined with software that is... written poorly. I used to use both a desktop and laptop but it was more trouble than it was worth. I might have…

I see. I was really just curious because for the longest time I got by with just 4gb on a MacBook Air until I switched to the MacBook and 8gb. I run VMs and other software on it but never really ran into a RAM issue. I think there is hope though. They'll put 32gb of ram in eventually. The explanation was that 32 uses too much power, and of course the rebuttal is "stop making it so thin", which I sympathize with. On t…

IIRC the explanation is really "this is what Intel's stuff is supporting, and we're stuck with what Intel supports", and it would've been potentially another year or more of no MBP refresh if they waited for Intel to get there.

Re: Visual Studio for Mac

#239
post #131

Earlier quoted context omitted.

Sometimes for reasons beyond my understanding: I've seen many people bent over a 15" MB playing with MRI images in matlab/spm/... It's hard imagining something with worse posture, less ergonomics and less efficient.

mac has word, osirix and freesurfer etc but I agree about posture

Not sure why you get downvoted for what is imo an ok reply? Only Osirix is strictly OSX and even though I haven't used it I'm pretty sure there are viable linux/windows alternatives for that and the other software you mention. Anyway, next time I see someone in a situation as I pictured I'll just ask why they chose the Macbook

Re: Visual Studio for Mac

#240

Earlier quoted context omitted.

To be fair I don't bump up against it daily so this isn't some kind of deal breaker. Just disappointing. Mostly virtualization (server and/or desktop operating systems) but sometimes decent sized datasets (which really aren't too bad from SSD) and occasionally those things combined with software that is... written poorly. I used to use both a desktop and laptop but it was more trouble than it was worth. I might have…

I see. I was really just curious because for the longest time I got by with just 4gb on a MacBook Air until I switched to the MacBook and 8gb. I run VMs and other software on it but never really ran into a RAM issue. I think there is hope though. They'll put 32gb of ram in eventually. The explanation was that 32 uses too much power, and of course the rebuttal is "stop making it so thin", which I sympathize with. On t…

I'm sure part of the problem is I grow into my available RAM and storage like a goldfish. I'm sure some attention to optimization or constraints would make things less limiting but it's nice not having to think about it and just do stuff.

I like thin and light computers too. I have a MacBook Air I use to browse the web and I love it. Sometimes I pine after a career in web dev since it would handle it like a champ.

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