NeuroEvolution – Flappy Bird
91–100 of 103 posts
Re: NeuroEvolution – Flappy Bird
#92Re: NeuroEvolution – Flappy Bird
#93Earlier quoted context omitted.
Sounds like you are noting that brute force is a very effective technique. Combined with explaining being a tough skill. It is seductive to want things to be elegant. It is costly to wait for the elegant solution.
If that's all it was then I wouldn't bother to bring it up. What I'm saying is that more focus on the beauty of a solution (e.g robustness, scalability, flexibility, simplicity ) can be a more financially sound solution in the long run than brute force. Of course, I'm not holding my breath for this to become the norm since using brute force to "get what we want now" is popular because it gets fast results (and this n…
The basis is not that brute force is better. The essence is most of us are not seeking an elegant solution to a problem. We are seeking a solution to a problem. Often, just getting that answer is all that matters. Finding a more concise way to get it is something I fully agree that someone should be trying to do. And, in the long term, it is a huge boon if it is found. For most tasks, though, the original solution is all that was needed.
Re: NeuroEvolution – Flappy Bird
#94Earlier quoted context omitted.
Sounds like you are noting that brute force is a very effective technique. Combined with explaining being a tough skill. It is seductive to want things to be elegant. It is costly to wait for the elegant solution.
Linked Observation: it is not very reliable in repetition. I ran the sim a few times and got wildly different results. - First time (about average) it stabalised (scopre >10,000) at Generation 18. - The quickest stabalisation was at Generation 3 - sometimes it got to Generation 50 without stabalising. Brute force will eventually get there, but I guess based on so few parameters it is easy to create a misleading weigh…
Re: NeuroEvolution – Flappy Bird
#95Interestingly, the updates are done on the basis of only 2 external inputs [1]: the height of the bird in the screen and height of the aperture in the next pipe. Using only these two parameters the neural network decides whether to flap or not. I would had expected at least also the horizontal distance from the next pipe... [1] https://github.com/xviniette/FlappyLearning/blob/gh-pages/ga...
If the aperture is smaller than the jump height, then you need to do something smart to time your jumps.
Re: NeuroEvolution – Flappy Bird
#96these agents live in a world where they're trying to find and eat food
Re: NeuroEvolution – Flappy Bird
#97Generation 48. What about you guys?
Generation 12. 12k+ http://imgur.com/a/PtvLI
Generation 11, score 1M+. http://imgur.com/GjpAFAz
Re: NeuroEvolution – Flappy Bird
#98Re: NeuroEvolution – Flappy Bird
#99http://i.imgur.com/Zz82dp4.png
Will update when/if it dies.
EDIT: How lucky did I just get? Still going at 100k+
Re: NeuroEvolution – Flappy Bird
#100Earlier quoted context omitted.
It is a using a genetic algorithm so learning lies in the mutation and crossover of chromosomes as well as selection of the fittest individuals. https://github.com/xviniette/FlappyLearning/blob/gh-pages/Ne...
It's also using a simple neural network, which is the target of the genetic algorithm, if I understood it right. I haven't seen this combination often - does that make sense in general, or is this just interesting as in playing around with those concepts?