22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
41–50 of 135 posts
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#42This is nowhere near the brainiest Magic has ever been. I've been playing almost since the beginning and it's been disappointing to see how the game has been simplified. It seems like all competitive standard decks now are creature decks, which is a shame because control and combo decks used to be a huge part of the meta game and required a lot of skill to pilot. I think Wizards deliberately eliminated combo and cont…
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#43I appreciate the article is trying to get people to check out MTG, but it's just inaccurate. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... is vastly more meta, and complicated to the point where it is outright banned from the game for being a waste of time in all practical sense. And that card was printed in 1993.
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#44Earlier quoted context omitted.
What's a reasonable price to spend? You would probably spend you $15 to go see a two hour movie... I bet you can get away with spending under $7.50 per hour on M:tG. But it is a very expensive game if you buy all the cards and only play it once. I still have cards from the 90s, I don't think I've bought anything in 20 years. Still fun game to play on board game night with friends.
Easy. You can spend 50-100$ on a more or less competitive Modern or Standard Deck and have fun with it for years.
You occasionally get Standard decks in your price range making top 8, but almost never in Modern. It's really stretching it to call the budget Modern decks "competitive".
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#45This is nowhere near the brainiest Magic has ever been. I've been playing almost since the beginning and it's been disappointing to see how the game has been simplified. It seems like all competitive standard decks now are creature decks, which is a shame because control and combo decks used to be a huge part of the meta game and required a lot of skill to pilot. I think Wizards deliberately eliminated combo and cont…
Are there any other games that are "Brainier" than Magic?
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#46Earlier quoted context omitted.
Can you be more specific ? While teaching my children to play m:tg I had the same impression as you describe, but I wasn't exactly sure what aspects I was missing ...
For me, damage not going on the stack was a big change. That's probably better for the game, but eliminates a lot of tricks. Also, the cards printed these days tend to not allow you to hose yourself. Take things like detention sphere, that say "exile a non land permanent you don't control." It used to be that those types of cards would exile any non land permanent, do a skilled opponent could, in certain situations,…
Now you actually have to choose. Do I want this creature to deal damage or do I want to get the benefit of some effect due to sacrificing it or whatever. Sakura-Tribe Elder got worse but it got much more strategically interesting.
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#47We've earned some money back helping people find out what's in a pack before they've opened it.
Gladly I've sold most of the stuff before the first MG bubble burst.
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#48Earlier quoted context omitted.
For me, damage not going on the stack was a big change. That's probably better for the game, but eliminates a lot of tricks. Also, the cards printed these days tend to not allow you to hose yourself. Take things like detention sphere, that say "exile a non land permanent you don't control." It used to be that those types of cards would exile any non land permanent, do a skilled opponent could, in certain situations,…
Removing damage from the stack actually makes the game more complex. Previously, it was always correct to stack damage first. There was zero penalty. If you knew the rules then you got to make the optimal choice. Now you actually have to choose. Do I want this creature to deal damage or do I want to get the benefit of some effect due to sacrificing it or whatever. Sakura-Tribe Elder got worse but it got much more str…
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#49"The brainiest it's ever been" makes it sound like it's ramping up the intellect. I guess they're saying that because of the end of the "dumbed-down" core sets, but I doubt it's the case for the game as a whole. I tried getting back into Magic after an 8-year hiatus, and so many of the rules had been changed and simplified that many of the subtleties I enjoyed from before were no longer options. Felt like I was payin…
Can you be more specific ? While teaching my children to play m:tg I had the same impression as you describe, but I wasn't exactly sure what aspects I was missing ...
That's not to say that all cheap decks are boring, or all tournament decks are interesting, but cards like, say, Duskwatch Recruiter, Dromoka's Command, or Despise, for example, just offer more choices than Craw Wurms or Grizzly Bears.
Regarding what others have said:
Damage not going on the stack was a good change IMO. Sacrificing Mogg Fanatic was always the right play; now it's less obvious. I agree with akud on detention sphere vs. O-ring.
Hexproof over Shroud was a mistake; with that said, they seem to have figured that out, and we're getting cards like Pristine Skywise or Dragonlord Ojutai instead.
I'm sad to see Protection be replaced by Indestructible. Morph/Manifest and DFCs show that they're not entirely shying away from complex mechanics.
Re: 22 years in, Magic: The Gathering is the brainiest it’s ever been (2015)
#50Earlier quoted context omitted.
The cost and effort of printing duel decks is never going to be less than just buying the product.
Eh, that's only true if you are cash rich and time poor. A booster box with 36 booster packs costs ~$100. At 15 cards per pack, that's 540 cards per box. The latest set has 249 cards, so a box will probably get you close to 2 of each card. But to be guaranteed to have all the cards you want, you may need to buy a second booster box and do some trading/purchasing of individual cards. Total cost is at minimum ~5¢ per c…
The only sane options I can see are:
* Play limited formats
* Play casual with proxies
* Buy individual cards