We can conclude that 64KiB demos are at least 48 times as magical as H.264.
H.264 is Magic
211–220 of 230 posts
Re: H.264 is Magic
#212Earlier quoted context omitted.
I've tried it. * Sane defaults (encodings and fonts, scaletempo for audio) * instantaneous play of next and previous videos * navigation in random playlist actually works * Easy always on top key binding * Most mplayer key bindings work I'll definitely keep on trying it for a while.
Does it include all the codecs by default? I think this was a major reason VLC succeeded the way it did. With all other players (BPlayer anyone?) you needed to find and install tons of codecs while in VLC it just worked.
Re: H.264 is Magic
#213Absolutely love this: 'Suppose you have some strange coin - you've tossed it 10 times, and every time it lands on heads. How would you describe this information to someone? You wouldn't say HHHHHHHHH. You would just say "10 tosses, all heads" - bam! You've just compressed some data! Easy. I saved you hours of mindfuck lectures.' This is a really great, simple way to explain what is otherwise a fairly complex concept…
On the HyperLogLog algorithm to count things.
Re: H.264 is Magic
#214Earlier quoted context omitted.
It is an open standard. Anyone can purchase and implement it, and it was developed by ISO. The technologies are not royalty free in the US. Don't conflate the two. * Edit: I emphasize this mainly because the terms have a specific meaning in standards jargon but also because it places the blame for software patent abuses on the wrong parties (the standards developers rather than the lawyers and legislators).
OK, so it is open, but not free ? Is it available for academic purposes free of cost ?
Of course, this also only applies in countries which enforce software patents.
Re: H.264 is Magic
#215Re: H.264 is Magic
#216Earlier quoted context omitted.
John do you know where all the patents on Framefree ended up?
Ask Tom Randoph, who was CEO of FrameFree. He's now at Quicksilver Scientific in Denver.
The parties involved with Framefree were involved in fraud litigation around 2010.[3] The case record shows various business units in the Cayman Islands and the Isle of Jersey, along with Monolith in Japan and Framefree in Delaware. No idea what the issues were. It looks like the aftermath of failed business deals.
The inventors listed on the patents are Nobuo Akiyoshi and Kozo Akiyoshi.[4]
[1] https://www.youtube.com/watch?v=VBfss0AaNaU [2] http://techon.nikkeibp.co.jp/english/NEWS_EN/20070907/138905... [3] http://www.plainsite.org/dockets/x8gi572m/superior-court-of-... [4] http://patents.justia.com/inventor/nobuo-akiyoshi
Re: H.264 is Magic
#217Earlier quoted context omitted.
"10H" is the string you should be comparing it to (or something equivalent.)
If we're going there, H10 may be more efficient.... h10t5h1... Thinking the heads vs tails expression would be before the iteration as a better use case.
Re: H.264 is Magic
#218Earlier quoted context omitted.
It's easy to make a 4:2:0 upscaler that doesn't color bleed. Everyone just uses nearest-neighbor, which sucks, and then blames the other guy.
How would you make a 4:2:0 upscaler that doesn't color bleed?
Re: H.264 is Magic
#219Earlier quoted context omitted.
How would you make a 4:2:0 upscaler that doesn't color bleed?
50% solution: bicubic or bilinear. 90% solution: EEDI3. (kinda slow) 99% solution: use the full resolution Y plane for edge-direction.
But if you have source/subsampled/interpolated comparisons that show 99% identical results i would be interested to see them.
Of course all that is useless if you don't have control over the output device. Just having the ability to record 4:4:4 makes the issue go away as long as the target can display it, no matter what interpolation they use.
Re: H.264 is Magic
#220Earlier quoted context omitted.
Ask Tom Randoph, who was CEO of FrameFree. He's now at Quicksilver Scientific in Denver.
Some venture IP company in Tokyo called "Monolith Co." also had rights in the technology.[1] "As of today (Sept. 5, 2007), the company has achieved a compression rate equivalent to that of H.264 and intends to further improve the compression rate and technology, Monolith said."[2] (This is not Monolith Studios, a game development company in Osaka.) Monolith appears to be defunct. The parties involved with Framefree w…