Ah snap! There was no error compiling the test kernel or running it, but the numbers don't check out. Please report your browser (+ version) and hardware configuration to us, so we can try to fix this. Deviation was 0.3373333334457129. console: Values are: 0.00900000031106174 and 1.0210000006482005 --------------------- Chrome on Ubuntu on Intel NUC
Please report to http://github.com/turbo/js . I can't track issues on HN.
Turbo.js – GPGPU made simple
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Re: Turbo.js – GPGPU made simple
#22Does it really do anything on mobile? Anyone got some example results they can share with us, including hardware/OS/software you're running and what kind of speed up was found?
Re: Turbo.js – GPGPU made simple
#23Re: Turbo.js – GPGPU made simple
#24if (!frameBufferStatus) throw new Error('ERROR: (fatal): ' + frameBufferStatus.message);
Chrome on Windows 10 + AMD R9/280.
Re: Turbo.js – GPGPU made simple
#25Re: Turbo.js – GPGPU made simple
#26Earlier quoted context omitted.
Same for me. Linux/Chromium or Linux/Firefox
Hi, please report any issues to the repo at http://github.com/turbo/js . The more hardware combo test data I have, the sooner I can debug these faults. If you have any friends with exceptionally weird configs, please get them to test, too :-) BTW: If you get the "Ah snap" error, there is some diagnostic data in the console. Please include that in any issue report. Cheers.
Re: Turbo.js – GPGPU made simple
#27Does it really do anything on mobile? Anyone got some example results they can share with us, including hardware/OS/software you're running and what kind of speed up was found?
Re: Turbo.js – GPGPU made simple
#28Re: Turbo.js – GPGPU made simple
#29Re: Turbo.js – GPGPU made simple
#30Seems cool... but it doesn't work for me! > Ah snap! There was no error compiling the test kernel or running it, but the numbers don't check out. Please report your browser (+ version) and hardware configuration to us, so we can try to fix this. Deviation was 0.33731377391086426. I'm on linux 4.7 + chromium 53 with Intel 4000 graphics