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Here's why Raphael.js and SVG totally rock.

trottercashion.com

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Re: Here's why Raphael.js and SVG totally rock.

#24
Great link! I have looked into using SVG for mapping applications. It would simplify development of mapping apps. However, size of a country map with some detail can be pretty big, around 2Mb so it wouldn't play well on e.g. mobile apps where the vectors could come to use. Anyway, there are many free maps here to play with http://commons.wikimedia.org/wiki/Category:SVG_maps

Re: Here's why Raphael.js and SVG totally rock.

#25
post #23

Does Adobe Flash support exporting to SVG? Adobe should capitalize on all this SVG hype and make an advanced animated SVG / javascript editor, because there aren't any right now AFAIK.

I hear there are some tools for converting, but never used one. Try a search after swf2svg

Re: Here's why Raphael.js and SVG totally rock.

#26
post #16
post #12

I can't be the only one disturbed that the standard for graphics online is roughly the same as the standard for graphics on the desktop twenty some years ago. Oh, sweet, a moving square.

Yes, a moving square, from a couple lines of code, that can be easily changed to a twirly throbbing square, and can be shown on anyone's computer or mobile phone in the world by sharing a URL. To get a moving square on the desktop twenty years ago took more lines of code, arguably harder to change to a twirly throbbing square, and usually copied to disk (or emailed) to show someone else by sharing the executable that…

A moving square, from a couple lines of code, distributed to millions of computers, smart phones, other devices running various operating systems and zillions of different hardware configurations.

The last part is stunning and does not exist outside of browsers.

Re: Here's why Raphael.js and SVG totally rock.

#28
post #18

When is this stuff coming to Android? I want it, now! It would be perfect for an Android game idea I had, but it doesn't appear to work. I could just write it in Java I guess...

It's already in the web browser.

No it's not - unlike iPhone, Android WebKit does not have SVG support.

Re: Here's why Raphael.js and SVG totally rock.

#30
Raphael.js definitely rocks. I've finished a little coding project (it's a visualisation of an algorithm; didn't release it yet, though) and it was really a pleasure to work with the framework. You can do really a lot of cool things with it. The demos on the Raphael.js page are also quite impressive, and run pretty fluid on almost every browser (my project runs pretty fast in Chrome, but loses it a little bit in IE, perhaps because of the layer added by excanvas). That said, I have to admit that I love Raphael.js, too. It's surely not the last time that I've worked with it.
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