This has already been submitted to HN recently: https://news.ycombinator.com/item?id=12735260 Using the search tool is not that difficult
Given how often this happens, maybe existing links should at least trigger a warning to the submitter?
Microsoft's CoreRT turns C# into cross-platform C++
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Re: Microsoft's CoreRT turns C# into cross-platform C++
#12This has already been submitted to HN recently: https://news.ycombinator.com/item?id=12735260 Using the search tool is not that difficult
(But yes, in general people should check for other submissions before submitting something, it would reduce the noise in /new a lot and help giving content that is less mass-appealing a better chance to be noticed. Also, if you feel to much "crap" ends up on the front page, go check /new and help upvote better submissions)
Re: Microsoft's CoreRT turns C# into cross-platform C++
#13The use case is advertised as allowing you to port code to new devices. But the github repo says it only supports Ubuntu, OSX, and Windows. Lastly C++ isn't generally considered a portable language. Frankly the idea of porting a C# runtime to a new platform sounds more exciting then debugging 10,000SLoC of machine generated C++ to a new arch.
If they only use a limited subset of C++, it is a pretty portable language. If they use all bells and whistles the language has to offer, then it will be a nightmare.
Re: Microsoft's CoreRT turns C# into cross-platform C++
#14Earlier quoted context omitted.
If they only use a limited subset of C++, it is a pretty portable language. If they use all bells and whistles the language has to offer, then it will be a nightmare.
Why the limited subset? I know that STL and embedded aren't the best of friends but where else is there a problem? Is it the threading stuff?
Re: Microsoft's CoreRT turns C# into cross-platform C++
#15https://blogs.unity3d.com/2015/05/06/an-introduction-to-ilcp...