I think that Eve is tackling the wrong problem. Allow me an analogy: "Bronk, the math designed for humans." Instead of dense algebraic expressions like "3x+49", you get to write "thrice the value of x plus 49." You may consider this a straw man, but I think that if you look hard at existing programming languages, you'll see that they are all designed for humans, and that the challenge in programming is in formulating…
This seems to always happen when people try to make programming "more human". Programming languages succeed by walling off ambiguity . The better and faster they do it, the stronger the language, even if the syntax looks ugly. Even your example shows it instantly. We know how to read 3x+49 but would have to ask of "thrice the value of x plus 49", "did you mean 3 times what you get from adding 49 and x or 49 more than…
Well, maybe not the first time. But players in my campaigns tend to learn quickly.