I don't understand who this product is for, someone who is not a PC enthusiast but has 3000$ to spend on a PC? I guess the target audience is like high end design studios that need to outfit their stylish new office with matching computers that no one will ever use because all the real work happens at home on people's macbooks at home. That said I love the dial thingy, I think it has some great ideas behind it and is…
Microsoft Surface Studio
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Re: Microsoft Surface Studio
#202$2,999 and the best GPU option is a last-gen mobile card? The default 965M is a crappy budget card (half the performance of the 980M), and if you want the 980M you have to pick the $4,199 configuration. And hybrid drives!? This thing starts at $2,199 and you can't even get a full SSD? I know 2D designers probably won't mind the GPU, but they could definitely benefit from a true SSD. Hell, the recently announced Razer…
> I must be missing the value proposition here The screen.
Re: Microsoft Surface Studio
#203Re: Microsoft Surface Studio
#204I've never tried a Surface: do they have a special screen technology to avoid the fingerprints?
Re: Microsoft Surface Studio
#205I can't but feel sad that Microsoft somehow is dropping the ball on mobile despite them having been, briefly, in a prime position to succeed. They've executed well with their "One platform"-strategy. UWP is great and with the new composition API their finally moving into being able to compete in the modern software arena. Meanwhile on the hardware side Panos is basically doing what Apple should have been doing if the…
What is going to set Microsoft apart in mobile at this point? The fact that you probably can't answer that is why Microsoft is still at the drawing board. One day they will return to the mobile world, probably next spring; but for now launching a good smart phone, even a great smart phone, that lacks the eco-system of Apple and Google is DOA unless it has something else appealing about it. I suspect the "Surface Phon…
Re: Microsoft Surface Studio
#206$2,999 and the best GPU option is a last-gen mobile card? The default 965M is a crappy budget card (half the performance of the 980M), and if you want the 980M you have to pick the $4,199 configuration. And hybrid drives!? This thing starts at $2,199 and you can't even get a full SSD? I know 2D designers probably won't mind the GPU, but they could definitely benefit from a true SSD. Hell, the recently announced Razer…
Re: Microsoft Surface Studio
#207$2,999 and the best GPU option is a last-gen mobile card? The default 965M is a crappy budget card (half the performance of the 980M), and if you want the 980M you have to pick the $4,199 configuration. And hybrid drives!? This thing starts at $2,199 and you can't even get a full SSD? I know 2D designers probably won't mind the GPU, but they could definitely benefit from a true SSD. Hell, the recently announced Razer…
> I must be missing the value proposition here The screen.
Why chain it to mediocre, non-upgradeable hardware?
Re: Microsoft Surface Studio
#208Starting at $2,999 to $4,199 Product Page: https://www.microsoftstore.com/store/msusa/en_US/pdp/Surface... *Surface Dial included edit: as pointed out below you do get a Surafce Dial with the purchase of the studio. I originally looked at the "what's included" section where the dial was not listed.
Couldn't believe that was the price. Do they honestly believe this is going to sell? This really just shows you what a bargain the 5K iMac is.
Re: Microsoft Surface Studio
#209Earlier quoted context omitted.
Developers won't optimize UX of their apps for phones, unless they'll see valuable target audience there. And this isn't going to happen without selection of new devices of market (their current best one is so inferior to iPhone 7, that the only excuse to buy it is the price). So what we'll get is a lot of ugly apps that barely work on small screens.
Don't forget though that these apps need to support split screen view and other things. When you get down to it, at the more extreme ratios, split screen is just like a really, really tall phone, and developers are used to dealing with tall UIs on short screens (scrolling).