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Sid Meier’s Civilization VI

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Re: Sid Meier’s Civilization VI

#81
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

Brian Reynolds was the chief designer of that game (and Colonization). I don't think you're going to see a true sequel unless they get him to collaborate.

Re: Sid Meier’s Civilization VI

#82
post #21

Earlier quoted context omitted.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

That's how I learned what "Casus Belli" means...

Unfortunately, Paradox games use that term slightly differently than is standard. It doesn't mean any justification for war, but any act that then starts a justified war. (e.g., "reclaim our land" is not a casus belli, but the initial conquest of that land was a casus belli.)

Re: Sid Meier’s Civilization VI

#83

Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…

> I was no military threat at that time

At least in Civ 5, that's a REASON for Civs to DOW you, not a reason for them not to. Expansionist Civ 5 AIs are opportunistic; they attack what they perceive as weaker neighbours. That's why you never grant them embassies or open borders; so they don't learn that you're not building an army.

Re: Sid Meier’s Civilization VI

#84
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

I'm not sure, but i suspect it is in "license hell" or some such.

Pretty sure it is "license hell" between EA and Firaxis (maybe a third party?) so Beyond Earth is about the best we are going to get. Do wish this wasn't the case as I loved AC, terraforming was great especially being able to deny the AI cities water by building a giant mountain to the west of them.

Re: Sid Meier’s Civilization VI

#85
post #72

Did that trailer show a Dragon capsule on the rocket booster at the very end?

Indeed it does!

Even though the Dragon's engines are for emergency take off or surface landing, they would not be used in space in real life, unless I'm mistaken.

Pretty sweat that they included it in the trailer, though!

Re: Sid Meier’s Civilization VI

#86
post #83

Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…

> I was no military threat at that time At least in Civ 5, that's a REASON for Civs to DOW you, not a reason for them not to. Expansionist Civ 5 AIs are opportunistic; they attack what they perceive as weaker neighbours. That's why you never grant them embassies or open borders; so they don't learn that you're not building an army.

> I started a new game of civ six, didn't defend myself, and the AI kicked my ass from here to shanghai. What the hell?!

Re: Sid Meier’s Civilization VI

#87
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

EA owns the rights so the name and characters will probably never be re-used.

The gameplay itself won't receive a true sequel for the same reason we won't see another civ like Civ2 or Civ4.

A media- and story-rich space game would require enormous resources to make the same impression on gamers today that SMAC made on gamers in 1999. I don't believe Firaxis has the bandwidth to do that and also do X-Com and the Civ series.

Re: Sid Meier’s Civilization VI

#88

Earlier quoted context omitted.

There is a Civilization IV: Colonization ( https://en.wikipedia.org/wiki/Civilization_IV:_Colonization ). I found it to be a terrible remake compared to my memories of the old Colonization, though those may be rose-tinted at this point.

Yes, that just plays basically as a Civ IV scenario, not a real Colonization game. Perhaps it's because my introduction to the Civ series was made by the original Colonization, but for me that will always be the most addicting of all the Civ series.

I don't think it's fair to call the original Colonization a Civ, it was a completely different 4X with its own principle and gameplay.

I liked it because it played much more tactically than Civ, with much more micro-management of individual colonies, and way more interesting interactions with non-civ players (native tribes)

Sadly that style doesn't seem to have been pursued much, or if it was I missed those, the 4X I've played since mostly seem to follow Civ's relatively remote/high level investment in cities.

Re: Sid Meier’s Civilization VI

#89
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

Oh yes, a real successor to SMAC would be terrific. I liked Beyond Earth but it wasn't Alpha Centauri. I tried playing SMAC the other day but I had trouble adjusting myself to the dated interface, even though I spent so many hours playing it years back. I'd be happy with a remake of SMAC with the same gameplay but updated graphics and interface (especially the ability to give move orders that take several turns). No…

It's funny, I stopped playing Civ V because the interface seemed so clunky compared to SMAC. Maybe it's just that I haven't had 10 years to get the Civ V hotkeys wired into my brain, but it seems like the keyboard is less of a concern these days.

Both games share a similar problem of repetitiveness, but being able to use the keyboard and muscle memory makes SMAC a lot less tedious for me.

Re: Sid Meier’s Civilization VI

#90
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

Oh yes, a real successor to SMAC would be terrific. I liked Beyond Earth but it wasn't Alpha Centauri. I tried playing SMAC the other day but I had trouble adjusting myself to the dated interface, even though I spent so many hours playing it years back. I'd be happy with a remake of SMAC with the same gameplay but updated graphics and interface (especially the ability to give move orders that take several turns). No…

The atmosphere? Oh man, so good. I loved the little quotes in the descriptions of new technology. They got darker as the tech got higher up the tree. I still remember the gist of the one for human cloning:

"She's gone. She said she wants nothing more to do with me. But I saved a lock of her hair. She will be mine again..."

Still gives me shivers.

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