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Sid Meier’s Civilization VI

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61–70 of 108 posts

Re: Sid Meier’s Civilization VI

#61

I would like to see a remastered Colonization. Colonization IMO is way more original than Civilization and one of the best games ever made.

Man, I used to love this on the Amiga 1200. In fact, I've just bought the iOS version because you mentioned it :)

One of the best things about the Amiga version was the music/soundtrack. It was such high quality, and always seemed to match perfectly what was happening in the game - from the jangly violins and upbeat folky "exploration" songs, to the mournful pipe music that played once a battle was dragging on a bit.

Another one of those games that taught me loads about the history of a situation, as much as it was loads of fun.

The only thing that wasn't fun is that the game seemed to corrupt floppy disk 2 every once in a while, even when it wasn't write-enabled.

Re: Sid Meier’s Civilization VI

#63
post #21

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

I'd say it more like compare an arcade flight sim to a hardcore military flight sim. From a distance one might just look like a more advanced version of the other, but they're fundamentally very different games that appeal to different audiences (despite there being some obvious overlap).

Re: Sid Meier’s Civilization VI

#64

I always thought III was the sweet spot for Civ. They've changed hands a couple of times, so perhaps it's because of new teams, but it's never quite seemed on target since III. IV had a rubbish interface, V used insane amounts of CPU mid game on, and I wasn't that convinced by single troop per space. It's not just that I'm older and less interested in games - there's still the odd one makes me think I need rehab. Fac…

If you look in older HN threads about Civilization, for every version of Civilization you'll find somebody claiming it's the best. And they'll have valid reasons for their claim.

That's one thing I love about Civ. Every game is still so playable because they all have their own individual strong points.

Re: Sid Meier’s Civilization VI

#66
post #21

Earlier quoted context omitted.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

I always wanted to get into EU3, but it seemed massively obtuse for a beginner and since I was running it on a Mac through Steam, the tutorials didn't work properly so I couldn't figure anything out. And then I read how much of a time-sink it is (compared to Civ) once you get going and I think that I was probably lucky it didn't work in a lot of ways!

I played EU3 for a while and its great, but over all I found it too slow at the start and too hard later on to the point where I didn't play enough to get good at it. I do love a lot about the game, but I could never quite get into it enough.

Crusader Kings 2, on the other hand, I've played to death and love :) especially the Game of Thrones mod.

Re: Sid Meier’s Civilization VI

#67
post #4

The newer victory options, such as "cultural victory" always felt a little artificial to me. Did they improve that in civilization VI? Also, I watched part of the AI battle royale this week, and one of the developers commented that domination victories in such battles among AI players would be very rare. That's a pity, because IMHO this is the most fun way to win.

I played a lot of Civ I and III, but kind of stopped after that. Culture was present in III while being almost useless except as a way to prevent you from founding cities near other players. But I personally love the idea of cultural victory. Military victories are an easy way to win, but they feel unsatisfying to me because you never develop high technology. Advancing your civilization needs to have some payoff. A l…

If you're looking for a "butter only" game centered around economic competition, I highly recommend Offworld Trading Company (http://www.offworldgame.com/).

Re: Sid Meier’s Civilization VI

#68

Earlier quoted context omitted.

Certain Civs are more aggressive than others. I remember that the Aztecs in Civ 4 were especially aggressive. Try to not piss them off. After Civ beyond the sword, some Civs would express their aggression in terms of espionage.

also Indian with Gandhi, as a shoot out to a bug that goes back to the first game and was the most classic case of unsigned overflow.

Never before has an HN comment caused me to think back over 20 years and say "So much that I never understood now makes sense."

Re: Sid Meier’s Civilization VI

#69
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

Oh yes, a real successor to SMAC would be terrific. I liked Beyond Earth but it wasn't Alpha Centauri.

I tried playing SMAC the other day but I had trouble adjusting myself to the dated interface, even though I spent so many hours playing it years back. I'd be happy with a remake of SMAC with the same gameplay but updated graphics and interface (especially the ability to give move orders that take several turns).

No Civ game comes close to Alpha Centauri for atmosphere.

Re: Sid Meier’s Civilization VI

#70

I prefer Galactic Civ for the sole reason that the AI is wayyyy more interesting. Civ's AI i have always found somewhat lackluster.

Is it though? I found GC AI to be laughably easy, even on the hardest settings.

A third of the way through a game and my military units are orders of magnitude better than my opponents, because the AI doesn't know to stack traits.

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