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Sid Meier’s Civilization VI

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Re: Sid Meier’s Civilization VI

#32

I would like to see a remastered Colonization. Colonization IMO is way more original than Civilization and one of the best games ever made.

There is a Civilization IV: Colonization (https://en.wikipedia.org/wiki/Civilization_IV:_Colonization). I found it to be a terrible remake compared to my memories of the old Colonization, though those may be rose-tinted at this point.

Re: Sid Meier’s Civilization VI

#34
post #21

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

Up a notch? Only if "notch" is code for orders of magnitude. Unfortunately, the same applies to hours sunk. Compared to the paradox sims, civilization feels like something you can play through in your lunch break.

Re: Sid Meier’s Civilization VI

#35
Just started this yesterday. I like some of the new mechanics, multi-tile cities especially.

That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time.

In the second game, I had a city with districts that reached out to the end of my city's border. One of the AIs decided to place a city right next to my border and the very next turn expresses nervousness at my troop buildup near its border. The troops being the units fortifying my city, which were there before it settled its city.

It's like playing against a schizophrenic.

Re: Sid Meier’s Civilization VI

#36
post #21

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

Whoo, boy, I lost way to many hours to EU 3 & 4 when I was in college. The worst part is that I think it actually helped my studying, as I was a history major.

Re: Sid Meier’s Civilization VI

#37
There's something unpleasant in graphical style. Similar to standard "chinese warcraft clone" style which is default game style these days, but not quite it. Reminds me about Clash of kings.

Re: Sid Meier’s Civilization VI

#38
post #37

There's something unpleasant in graphical style. Similar to standard "chinese warcraft clone" style which is default game style these days, but not quite it. Reminds me about Clash of kings.

This style is more similar to Civ III and IV. Civ V had a more "serious" art style, with normal proportions and a more natural color palette.

Personally I am among the people that enjoyed Civ III and IV more than any other Civ. Civ Beyond Earth had good potential and I was legitimally hyped by the trailer, but the game was less fun than Alpha Centauri.

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