Maybe not a popular opinion right now... but I'm so glad there's at least one brand out there that isn't jumping the 'VR'/'AR' - bandwagon. I've tried to get into VR with the oculus and the VIVE, but no, it's just not for me. Happy to see Nintendo do what they do best: come up with a great formfactor, but let games be games.
Nintendo Switch – New Video Game System [video]
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Re: Nintendo Switch – New Video Game System [video]
#282Nintendo has been trying to blend mobile and console gaming since the Gamecube (anyone else remember the GBA link??). I think they've finally succeeded in a way that can make the transition between the two seamless. In a space currently dominated by two nearly-identical competitors (XBONE and PS4), I think Nintendo has the opportunity to capture a large portion of the market.
Even before that, they had the N64 Transfer Pak. And before that they had the SuperGameboy. They've been trying to blend mobile and console since they had both.
Re: Nintendo Switch – New Video Game System [video]
#283Earlier quoted context omitted.
Specs haven't been released, but nvidia has a press release claiming it is powered by a custom tegra processor: https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/ It's probably safe to assume it will be a customized version the latest or an upcoming model. I believe this puts the system in the PS4/Xbone ballpark.
Unless there is a separate GPU contained within that docking station that is extremely unlikely to have the processing power of a PS4/Xbox One and especially so the PS4+ and Xbox One+. That would mean that either some games could not be played while in mobile mode or they will be degraded significantly performance/graphics wise when in mobile mode. There is just no way they could pack the hardware/cooling/battery int…
Xbox one GPU is 1.3 tflops and PS4 is 1.8 tflops. So in the same ballpark
Re: Nintendo Switch – New Video Game System [video]
#284I don't get it... what is exciting about a GameCube/iPad hybrid? Why not create a VR/AR console hybrid that lets you create things at home and then experience them in the real world... digitally graffiti your town at home then go out and check out your art work and or messages? Maybe that's an app already... leave your friends messages in certain locations seen via an AR app?
And yes the 3DS has some minor AR, but that was just a tiny little gimmick/experiment.
Re: Nintendo Switch – New Video Game System [video]
#285Re: Nintendo Switch – New Video Game System [video]
#286I just don't have faith in Nintendo anymore, they have a track record now of so many failed consoles and disappointments, lack of third party support, even the new Zelda doesn't get me that excited (and I've been a die hard fan for years, playing Ocarina of Time as a kid made me want to learn how to make games). We'll see how this one turns out.
So, the Wii U is so many failed consoles now? The Wii was a raging success. The 3DS is a wonderful mobile gaming platform that I have poured hundreds of hours into. The Wii U wasn't great and was more of a half iteration than a full one. Yes, Nintendo made a mis-step there. But the Wii, DS, and 3DS were far from failures.
But still, Nintendo just hasn't been "king" ever since the SNES. The N64, GameCube, Wii and Wii U all disappointed a lot of people and each stumbled in significant ways.
(I'm not one of them, I'm a huge Nintendo fan)
Re: Nintendo Switch – New Video Game System [video]
#287It is so reassuring to see Nintendo create a modern gaming machine that doesn't try to be a living room hub or an iPad competitor. Going entirely by the video alone, every single design decision has been made with a clear focus on gaming. The simple docking action for transitioning it to the TV, the versatility and portability of the controllers, the reasonable size, etc all combine to make this (again, judging entir…
Is the Nintendo Switch much different than the below; connecting a gamepad to your existing mobile phone, or streaming your phone to your TV? http://i.imgur.com/DlUMgxb.png The Switch might offer some advantages now, but it's not going to take long before mobile phones offer similar graphics, and gamepad experiences. At that point, what's the advantage of buying a Switch, when the phone in your pocket does all of the…
Yes: Nintendo's offering allows for "couch co-op" and/or "party games"—that is, local multiplayer. It's Nintendo's bailiwick, and always has been. Every feature in that video (each device supporting two players; ad-hoc pairing of N devices to get 2N players) is about local multiplayer.
Phone hardware is generic; you can force it into a gaming mould, but it won't support gaming experiences out-of-the-box in a way that a gaming console does. And because of that, devs will make single-player or online-multiplayer games for phones (for the people who care to specialize their devices themselves), but no devs will bother making local-multiplayer games for phones (because that assumes everyone in your friend group has bought into the same specialized peripherals.) This is why the Ouya failed: it assumed the Android ecosystem had local-multiplayer titles, or that devs would build one once offered a TV "target." It doesn't, and they won't.
Apple does want into the local-multiplayer space (they're working toward it with paired iOS+tvOS apps) but as I said, iOS devs just aren't interested; meanwhile, Nintendo consoles have Nintendo developing first-party "flagship" local-multiplayer titles to prop them up, and to encourage and provide a role-model for third-party devs who want to do the same.
> Personally, I think Nintendo should move away from hardware and focus on game development.
The other thing Nintendo is "about", in the modern era, is developer lock-in. You buy Nintendo consoles mostly because of their exclusives. How do they achieve so many exclusives? By making them in-house, yes, but also by designing their consoles to do unique things, such that third-party devs will write games that exploit those unique console features... and then find themselves unable to make a sensible port to any other console. Every Nintendo console is designed with the idea in mind that "if it was a plain-and-simple PC, you could just enjoy the same game on another console, or on an emulator. So let's make it not just a PC."
The Wii's Wiimote is a pretty good example of this lock-in effect; but it was eventually cloned—by Microsoft and Sony both. (They never intended anyone to make games just for the Kinect or the Move; instead, their strategy was effectively just to cancel out Nintendo's de-facto exclusivity and encourage devs to make their "motion" games into cross-platform releases, rather than Just Dance et al remaining Nintendo-exclusive.)
But the best example is the DS. Make a game for two screens, with touch-interaction only on the bottom screen? it's going to just look plain silly if you do a direct port of that to iOS or Android. It's a "natural" barrier in the way of porting.
And keep in mind that [3]DS games still vastly outsell iOS games in the mobile gaming market. Nintendo's strategy works. They make mobile hardware specifically for gaming, and people buy it. And they make money on the hardware, not just the games!
The Switch, though, creates a second, higher rung to Nintendo's mobile strategy—like the iPad is to Apple's. This isn't a home console, it's a mobile console for people who want a high-def gameplay experience and local-multiplayer.
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In Nintendo's previous generation, we saw Super Smash Bros 4 and Mario Kart: two titles that were developed in parallel for both the 3DS and the Wii U (a lot of work!) They did that work because the Wii U was "a thing attached to your TV", while the 3DS was "a portable thing", and they wanted people to be able to play in both contexts. Other games that would have been perfect for this setup (e.g. Splatoon, Pokken Tournament) were left behind.
Effectively, those were all just Switch games that were released before the Switch was ready for them. They'll play better as ports to the Switch than they played on either the Wii U or the 3DS.
Re: Nintendo Switch – New Video Game System [video]
#288Earlier quoted context omitted.
Yeah, the two people playing Mario Kart split screen on that thing was laughable.
It's brilliant. I have kids, and I could definitely see it coming places like the car where the kids are able to play together, or where I am able to play with the kids.
Not an easy drive to make with triplets, but we loved it. Didn't make a peep.
Re: Nintendo Switch – New Video Game System [video]
#289Earlier quoted context omitted.
I also played a ton of goldeneye when I was around 10 years old, so I get where you are coming from and it pains me to be the bearer of bad news but that game is ... so bad. That doesn't mean it wasn't fun. It doesn't invalidate the good times we had. But there is so much about that game (from the controller itself, to the control layout, to the gameplay) that just does not hold up. N64 Goldeneye is a clunky, hard to…
It's not bad, it's actually got some of the best game design and multiplayer options that the steep learning curve (or clunky / hard to play factor as you call it) for a console FPS shooter. A couple major faults (Oddjob) but great level design I think redeems it a whole bunch. I'll stand by it, because later I went on to be a Half-Life and Adrenaline Gamer hardcore player, and HLDM's complexity with the long jump an…
I maintain that HLDM stands amongst the best of Multiplayer shooters: Up there with Quake, Q3A, CPMA, and UT.
Re: Nintendo Switch – New Video Game System [video]
#290Earlier quoted context omitted.
probably the same X1 SoC as Nvidia Shield? Or a new X2? Thought AMD would be their supplier before, but I don't think they have any mobile chips
Its the X2, its supposed to be one of the first major releases for it. I hope that means we can start to order Jetson X2 modules in the near future