Live data from Hacker News

Nintendo Switch – New Video Game System [video]

nintendo.com

251–260 of 551 posts

Re: Nintendo Switch – New Video Game System [video]

#251

It is so reassuring to see Nintendo create a modern gaming machine that doesn't try to be a living room hub or an iPad competitor. Going entirely by the video alone, every single design decision has been made with a clear focus on gaming. The simple docking action for transitioning it to the TV, the versatility and portability of the controllers, the reasonable size, etc all combine to make this (again, judging entir…

Is the Nintendo Switch much different than the below; connecting a gamepad to your existing mobile phone, or streaming your phone to your TV? http://i.imgur.com/DlUMgxb.png The Switch might offer some advantages now, but it's not going to take long before mobile phones offer similar graphics, and gamepad experiences. At that point, what's the advantage of buying a Switch, when the phone in your pocket does all of the…

>> it's not going to take long before mobile phones offer similar graphics, and gamepad experiences.

But they already do now. The only problem, albeit a big one, with gamepad experiences is the constantly changing form factors of phones over time.

>> At that point, what's the advantage of buying a Switch, when the phone in your pocket does all of the same things, and more?

It's not about the hardware, it's about the software. And in Nintendo's case, it's about having the latest and greatest first party Nintendo games. Which, with few exceptions, are not available on other platforms. The bottom line, enough people are still willing to pay for proprietary hardware to play Nintendo's games.

Re: Nintendo Switch – New Video Game System [video]

#252

Earlier quoted context omitted.

This is the same question that's in my mind. With it's form factor it could potentially replace both. Part of the issue is going to come down to pricing. With a handheld each person needs their own device. If this can be kept sub $200 it's sort of a no brained. If it is priced similarly to consoles today it's a harder sell. I am also left wondering if this could end up sold as different packages. It could be packaged…

I disagree that it will replace both. The DS brings ruggedness and a smaller form factor. I can't see me bringing this little flimsy tablet with probably max ~8 hours of battery life with me on one of my travels. My 3DS has had no trouble being thrown into a ruck and dragged across SE Asia needing a charge a week.

Maybe I didn't convey it clearly, but this is what I was trying to get at by different packages and price points. Consider how the 3DS is marketed. I can buy the cheap 2DS, the middle of the road 3DS, or the high end 3DS XL (might even be missing some options).

At the end of the day they all play the same games. I bought the 2DS for my 3 kids because it is cheap, but also because it is the most rugged with it's non folding uni-body so they are less likely to break it.

I bought the 3DS XL for myself because I have poor eyesight and need the bigger screen and I'm less likely to break it.

If Nintendo does something along these lines I suspect people would buy multiple Switches per household. Based on their history it's not unreasonable to suspect that something like this is in the works. I doubt it would happen at launch since, but over time I will not be at all surprised to see different versions of this system offered.

Re: Nintendo Switch – New Video Game System [video]

#253

If they've switched to a capacitive touch screen instead of resistive then there's the potential for easily porting Unity based Mobile iOS/Android games to this. This could be a great new marketplace for indies that make pay up front mobile games. F2P mobile games monetization strategies rely on huge install bases that the Switch is unlikely to reach, so porting these games over may not make as much sense, but it cou…

I couldn't find anything that shows/says it has any kind of touch screen. I hope it doesn't. I also hope there isn't any kind of indie market, there's already plenty of options for that and it would be nice not to have to sift through a hundred FNAF rip-offs to find something worth playing.

Re: Nintendo Switch – New Video Game System [video]

#255
post #27

Earlier quoted context omitted.

The Nintendo Shop on the Wii U is reasonable, actually. It's fairly easy to use, discoverability is decent. It's pretty basic but it's (in my opinion) their best attempt yet. Assuming they build on what they've learn from that, I'd hope the store for this system will be even better. My most-wanted feature for the shop is for them to stop forcing me to buy the 'classics' on every bloody Nintendo system I buy! I must o…

It has a bad UI. But the real killer is: games are still tied to hardware, not user account. Which means, if your console dies, you lose all your purchases. (Unless that's changed VERY recently.) If you're used to the Xbox store like the grandparent, going to the Nintendo Shop is like stepping back in time a decade.

> But the real killer is: games are still tied to hardware, not user account.

that's wrong. only the game that is preinstalled on the console is tied to the hardware. which mostly happens on bundles.

Re: Nintendo Switch – New Video Game System [video]

#256

Very promising. I like how haptic it is. Part of the magic of old Nintendo was the feeling of slotting in a cartridge, and handling a well-designed device and controller. They will not go back to cartriges obviously, but it seems like they put a lot of thought into this... like car engineers do when the have the doors make a specific sound when they close.

> They will not go back to cartriges obviously

It does indeed use cartridges:

http://www.polygon.com/2016/10/20/13344618/nintendo-switch-n...

Re: Nintendo Switch – New Video Game System [video]

#257
It's interesting to me to watch a video about a new gaming platform and have that video show me all the ways in which said platform will destroy nearly all forms of real human interaction with others, reducing us to unthinking drones looking at screens moving little virtual characters around while our brains whittle away.

This is the problem with the gaming industry. It's the equivalent of very smart engineers using their skills on the web to find ever more effective ways to make people click on ads. It's such a waste of human talent.

Gaming is different but not really. Most of the popular games have no real redeeming qualities. They are black holes into which youth can get sucked into, burn hours, days and years and, in extreme cases, ruin their lives. This, I think, is despicable.

If you want to do well in gaming you have to use your skills to find ways to create addictive games that shift a person into a Pavlovian state where they want more, they keep clicking the buttons and, eventually, they send you money. This has certainly been proven by the iOS space. Games like "Clash of Clans" is one of many examples of this.

Getting truly creative to find ways for people to engage with more intelligent and useful activities is very, very difficult. And so, to usurp part of a phrase that paints an amazing image...when they go low, we go lower.

I have long been disenchanted with what the gaming industry has done to kids. It's making money at the expense of their brains and emotions. It's selling drugs in digital form.

I didn't used to think this way until I saw the effect on my own kids. To make a long story short, my two little ones started to lie to us and play a couple of these addictive games on their iPods.

We have a simple rule at our house: On Saturday's you can play the available games for a couple of hours. The rest of the week play with legos, go outside, play with the dogs, etc.

This worked very well for many years (almost 18 to be precise). In fact, in a lot of cases they'd play less than two hours because they'd get sick of it and prefer to go for physical play.

Until a couple of games surfaced. And they, like evolved bacteria, became immune to the mechanism that made my kids decide to stop playing. Soon we would discover them playing the games in secret under their blankets at 11 at night instead of sleeping. Warnings did not work. And, after a couple of them we took the iPads and iPods away. They had become destructive devices rather than the opposite.

My kids were lying to me in a manner which I would imagine was no different than kids lying about taking drugs.

They've been off the iOS devices and these games for a year. They get their devices back in January. Cleared of all the addictive games. We'll see what happens.

So, yeah, I look at a video like the one for the Switch and immediately imagine how many lives it will destroy if used as portrayed.

Re: Nintendo Switch – New Video Game System [video]

#258

I often wonder whether it would be a good idea for Apple to acquire Nintendo, and have them focus on building phenomenal gaming experiences on the iOS platform through focusing on software and device accessories (e.g. controllers). For some reason Apple and Nintendo in my head feel like they share important DNA traits.

That would be a great partnership. In my mind though, I feel like Disney would be the better acquirer. Think about how awesome it would be to goto Disney World and get to see Spiderman, Luke Skywalker and Mario all at the same time. They'd be able to take the Nintendo brand even further with the cross overs, merchandising, movies etc.

That doesn't speak to me too well, to me all Disney work seems like a clone of each other -- you've seen one, you've seen them all. They are even stylistically (nearly) identical. The plots are all the same. The characters are all the same (and very shallow). I loathe that they now get to milk the Star Wars cow. I'd be very upset if Disney acquired Nintendo, even worse than I was when they got Pixar (and ruined it).

This may be naive, but while Disney strikes me as profits first, and nothing else really matters, and everything else is a byproduct, both Nintendo and Apple strike me as companies that actually give a shit about the final product, and profits are just a vehicle to achieve excellence in that.

Re: Nintendo Switch – New Video Game System [video]

#259

Battery life on tegra devices is abysmal I'm really wondering if the guy can get from the gate to the plane without it running out if you run full 3D graphics games like those.

Yeah that's an excellent point. The Nvidia Shield (Tegra K1) can pull 15-20 watts while gaming. I can play hearthstone for like 3 hours when plugged in . 5V usb port at 2.1A = 10.5W = battery gets drained even when plugged in. It has a 20Whr battery, if I'm at 90%, and I'm wary of draining it below 10%, that leaves me with 16Whr = an hour at most of gaming on battery alone, on a brand new full capacity battery.

And Hearthstone isn't a demanding title, the streaming works fine but any of the "native" Tegra AAA 3D games kill the drain the device before you finish a level (30min~ and honestly even under that, some games are going to flat out at like 10).

Doesn't help that the device gets pretty darn hot also.

Portable gaming sounds fun until you remember that batteries suck, sure they've improved much but what improved is also the power management. 3D/Graphics are still a power hog, so you get a tiny package with almost no battery to speak off and a heating element all in one.

Hey but if you play https://play.google.com/store/apps/details?id=com.tt2kgames.... or somethig similar at least you know you can defer hypothermia by about 10-15 min if you are on batery :)

Re: Nintendo Switch – New Video Game System [video]

#260

Earlier quoted context omitted.

Other than Mario Kart my go-to would be N64's Goldeneye. That thing was a masterpiece in so many ways.

I also played a ton of goldeneye when I was around 10 years old, so I get where you are coming from and it pains me to be the bearer of bad news but that game is ... so bad. That doesn't mean it wasn't fun. It doesn't invalidate the good times we had. But there is so much about that game (from the controller itself, to the control layout, to the gameplay) that just does not hold up. N64 Goldeneye is a clunky, hard to…

It's not bad, it's actually got some of the best game design and multiplayer options that the steep learning curve (or clunky / hard to play factor as you call it) for a console FPS shooter. A couple major faults (Oddjob) but great level design I think redeems it a whole bunch.

I'll stand by it, because later I went on to be a Half-Life and Adrenaline Gamer hardcore player, and HLDM's complexity with the long jump and tau cannon required a lot of study and practice for most. Goldeneye was a good trainer for that.

Post reply on HN